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    1. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Let me guess positional markers on the hull deco and replace filter :p I am looking forward to you declassifying the main ship systems some day. Make moar dakka! Funnily enough, adding the dakka is actually the FIRST thing I ever do with all ships. Mid-space floating dakka systems blobs . I...
    2. Thalanor

      Missile Theory

      Only 2 distinct radii, interesting. +1 for science. Know these 1-block wide chasms that appear when you have different weapon groups utilizing some of the same blocks but want them to be shift+v connectable in bulk without screwing over each other? Put hardened hull there, not shields (the...
    3. Thalanor

      What would happen if we removed missiles?

      @Sven_The_Slayer @Chances_Ghost From the middle hole, I'd say that a missile probably considers all blocks in it's current "sphere" (which is hollow and has radius+1 after every iteration) to have EHP and armor corresponding to the most sturdy block affected for the purposes of "damage used up"...
    4. Thalanor

      What would happen if we removed missiles?

      If I understand @keptick 's manifesto on ship relationships in starmade correctly, then missiles are needed to make specialized small craft worthwhile (read: fighter-bombers taking out capital turrets with high alpha damage block removal weapons). Removing them would severely weaken small...
    5. Thalanor

      How should the rating system be changed?

      I like and agree with your post.
    6. Thalanor

      Do not feed the hand that bites you.

      Do not feed the hand that bites you.
    7. Thalanor

      NuclearFun's Ships

      Ye, it took me a long while to figure out halfway what makes your ships look so large. Seriously, your neptune frigate looks 200m long, and don't get me started on the kronos/hyperion... these are large, but look like three times larger with the alteration between cleen and gritty surfaces and...
    8. Thalanor

      NuclearFun's Ships

      I love your visibly-separate-armor-plates-with-starwarsy-detail-crizzle-below style (in fact, I have assimilated that part of your design philosophy to one hundred percent, except the color scheme is reversed - my hull is black and the plates are grey and brown). Given how far your cruiser has...
    9. Thalanor

      Home-Sector - Speed 199 - No Whitelist - Blueprints 10 slot - 1million credit start - 200 slot - Sem

      Awesome :) Custom pirates yay! Haven't seen any, but have seen many clouds of isanths. I'll state here when I see unique ones.
    10. Thalanor

      Home-Sector - Speed 199 - No Whitelist - Blueprints 10 slot - 1million credit start - 200 slot - Sem

      Liking this server, esp. the high speed :) Also runs very smoothly. This shall be where I plant my giant space station. PS: There currently seems to be a problem with shops (they all have negative credits) - most likely due to some recent update.
    11. Thalanor

      Liquid Systems Nano Yard (LSNY)

      Remember, you usually only need to fire a pulse beam once :p Which means reload time doesn't matter, and how much power you have afterwards doesn't matter either if it is the drones that will do the hull damage once the massive ion beam has worn down the shields. I use multiple individual beam...
    12. Thalanor

      Liquid Systems Nano Yard (LSNY)

      Don't go multibeam, there is an extra power cost of 10% per weapon group after the first. What you do want though is a beam/pulse/ion doombeam in the front - this EATS shields, and the drones can then deliver hull damage. Beam/pulse/ion also doesn't require many module blocks to be effective, it...
    13. Thalanor

      Liquid Systems Nano Yard (LSNY)

      Is that an epic load of activation blocks for damage detection? I wish we had IF blocks that could access shield percentages and such :D Nice to see more competition in the heavy drone market. I like how far R&D has come :) continue the work and go at least double digit drone count :p
    14. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Now if I had gigantic tons of free time, I would write a java blueprint parser + included renderer to automatically create these images from any blueprint file. This is sadly not an option for the time being, so manual editing it is. Maybe one day Ill come up with a java/openGL- based tool...
    15. Thalanor

      The ultimate drone R&D thread

      If you use heavy drones relative to the ship and only 3-4 of them, indeed don't use a rack at all. That is a manageable amount of entities and you have the advantage of activating all AI via mothership structure tab etc. Racks make sense from 6-8+ drones IMO, but to properly balance their...
    16. Thalanor

      The ultimate drone R&D thread

      Dual launch bay would probably be too cramped and collision heavy @Loadout . If its not a carrier and uses drones just as support, go with single rack :) Rather make a rack carry more drones than having two of them if youwant a couple more.
    17. Thalanor

      SCF "Procyon" Assault Frigate Rev. 6

    18. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Update! A very fast and powerful frigate to serve as the backbone of the fleet.
    19. Thalanor

      The ultimate drone R&D thread

      As they are catching on to drone tech in general (and skoomdrones are basically the evil icing of the drone cake). Now I also need an anti-carrier corvette in my fleet. Swarm missiles yes, but I was thinking more like overdrive-kiting with PT cannon/cannon. This little neat corvette could do...
    20. Thalanor

      The ultimate drone R&D thread

      I sure hope the missile penetration bug will be fixed soon. It is just an absolute slap in the face for drone usage if a hit to your hull decimates a drone rack on the opposing side of the ship. The same applies to turrets currently, so basically after 5-10 seconds in battle, a ship will be...