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    1. ltmauve

      Recognized by Council Cameras and computers

      Well, what if I want to share a camera between two weapons? The order linking would let you lock out cameras from use.
    2. ltmauve

      What Creatures/Aliens and other life forms would you like to see?

      THings just sitting in space, and stop you instantly if you hit them. Hmmm... with collision damage...
    3. ltmauve

      What Creatures/Aliens and other life forms would you like to see?

      We could look at Austrilian wildlife for inspiration. Giant spiders Bird-eating spiders (make these fighter-eating spiders) Snake-eating spiders (Player-eating spiders) Kangaroos with rocket launchers. (I think these will be just fine for starmade)
    4. ltmauve

      Toxic Weapon Effect

      Sounds too similar to EMP Anti-material? Though what would the defensive be? For toxic, it could be resistance to player and creature damage. Perhaps anti-material would be impact damage resistance.
    5. ltmauve

      Kupu's thread

      I'm sorry for being the only nay-sayer here, but the first thing I thought of when I saw the micro assembler was "Is that a broken factory or something?" because it's honestly hard to tell if the little robotic arms were arms or a bunch of broken scrap.
    6. ltmauve

      Recognized by Council Cameras and computers

      Secondary cores would better with chairs, since you could link multiple chairs to one core, so you can control your weapons from the bridge, then if the bridge gets shot out, you can control it from the auxillary control center.
    7. ltmauve

      Recognized by Council Cameras and computers

      So, a bunch of mentions of broadside weapons, docking cameras, and other reasons for looking off to the side while in a ship have made we want to put this out there. 1. Add chairs or secondary cores or something Just something that control a bunch of different weapons from place, separately...
    8. ltmauve

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      ... We need a medical chopper here now! One with full life support!
    9. ltmauve

      Toxic Weapon Effect

      What about the reverse? Could we get something that eliminates damage to players, even if it still does normal damage to shields and hull? Not sure what to call it, though.
    10. ltmauve

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      If the tiers are just the different types of hull, then no problem, go right ahead.
    11. ltmauve

      Default skins for multiple races and genders, for players and NPCs

      I could imagine an RP server where you select a permanent faction when you log in, and your skin is assigned to you based on faction. (Maybe you get a few options, but anyway)
    12. ltmauve

      A Revamp to Jamming, Cloaking, and Radar

      But even at a small scale, the most effective way to make a ship would be to make a cube, because other shapes are actively punished by the mechanic, which is based on surface area. Currently, no other system is punished for making a shape other than a cube.
    13. ltmauve

      A Revamp to Jamming, Cloaking, and Radar

      That's the problem. Your ship would look vastly different if it had even the capability to cloak temporarily. Currently, you can have a temporary cloak, and no one notices until you vanish. With this, it would require refitting a ship. Also, as people have mentioned, it encourges doomcubes.
    14. ltmauve

      New slave selection mode

      As opposed to just pointing at whichever block like we do now? Why add more steps then just point at the block and press the keyboard combo?
    15. ltmauve

      Handheld transmitters and receiver blocks

      I wouldn't want to re-enter the code every single time. How about right-click opens a GUI, and left-click changes the activation.
    16. ltmauve

      New slave selection mode

      Except adv. build mode wouldn't work, because you have to place your mouse over the button in order to activate a feature, but you have to have your mouse over the block in question to get it to work.
    17. ltmauve

      New slave selection mode

      Shift-v-c for color selection shift-v-s for shape selection shift-v-a for both shape and color shift-v-t for selecting any of the same type of block not already a slave.
    18. ltmauve

      Manually set ship prices as admin

      Well, prices are supposed to eventually reflect supply and demand. Maybe you could add a commission on top (possibly going to the creator), but I don't think overriding the price would be the best idea.
    19. ltmauve

      StarMade 0.174 Crafting Update

      Multi-slot: all hail the schema And as for whether everything should get multi-slots: my opnion is that controllers should get multi-slotted with their type of blocks (so weapons and computers of the same type are matched) and also the logic blocks get multi-slotted. Also, could multi-slotting...
    20. ltmauve

      Hull Plate

      The problem is that there isn't enough memory to do that. Also, can we get them in mesh, grill, and glass for catwalks?