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    1. JinM

      Destroy directly to Sun headed ships

      TLDR; Destroy entities without loading that sector, that are sent via fleet commands directly to the sun. I often had this urge, to send big ships into the sun, that had some damage, or some cargo containers that are filled to bursting with junk. There they should just melt to dust. I did not...
    2. JinM

      CraftAU shutting down.

      Which one was the server with the limitations you played on?
    3. JinM

      Port Vandermier - progressive shipyard build

      The biggest benefit for you would be live feedback. The biggest downside is, that people that download stuff only once to look over it, wont see the finished product (est. 50% of the players). As this is a very popular project, you might get some early station reviews. For me early feedback...
    4. JinM

      CraftAU shutting down.

      To put it in other words: Everytime we open this url: Top servers by connected players we see: hey there are players active at all time in Starmade. I wouldn't call this game "dead", because the statement: no one is playing it is just not true, even if I take an exageration in account and try...
    5. JinM

      Port Vandermier - progressive shipyard build

      Ah ok I missunderstood that. I don't know how to put it into other words: The ammount of turrets is a too high. Maybe in a year Starmade is able to compute this ammount of entities. If they fire all at once the server just freezes. I mean ofcourse this is RP, yes i understand that. But even in...
    6. JinM

      Port Vandermier - progressive shipyard build

      Sorry to see that. Happend to me as well just 4 days ago on my own station, but I also had huge chunk errors where entire 32m parts were missing. Luckily the admin was so kind to respawn it within a day and clear the sector. You do save blueprints of progess often, do you? I have a pretty...
    7. JinM

      New Player - Advice on Scale

      Who did that necro, I didnt expect that lol.
    8. JinM

      New Player - Advice on Scale

      What you are doing is called PVE, and is also possible on multiplayer servers vs self made pirates. "I'm assuming I can get by with medium designs?" - yes, totally. For cracking the vanilla pirate stations a ship of 50m length is sufficient, even though it takes its time. A tiny ship is bellow...
    9. JinM

      Development Focus on Approachability of Gameplay

      TLDR; There is so many many small things, that are easy to implement, but attract new players booth young and old, so much easier, than any of the other planned features (like planets, universe tick, weapon overhaul, power changes, faction changes). Introduction After some time playing this...
    10. JinM

      CraftAU shutting down.

      "This decision has been made in part due to the lack of fresh features, as well as the persistence of game-breaking bugs and a significant drop in players."I am sad to hear, that the majority of your people felt, that SM didn't offer enough anymore. As servers are expensive in booth time and...
    11. JinM

      The Importance of Planets

      IF we could build on planets, that would be an amazing start (without lag and fps loss I mean). After this premisse we could talk about some nice terrain to find on different planets and here a nice random terrain generator would be amazing. After you implemented amazing terrain, we could use...
    12. JinM

      Should Factories/Industry be More Challenging?

      I think factories need more depth. But that is hard to implement. My idea is, that they could produce some waste material, that could lower a homebases faction points or power generation, if not trashed right: Like having to put the waste materials into a waste factory. :D Waste factories need...
    13. JinM

      Starmade just got 0wned...

      I dont know what you exactly mean kuro. I wanted to say, that I nevertheless buy EA titles if I allready know: hey even if the game wont be finished, I will play it for this or this long in its EA state. That's something that was true for Rimworld, Empyrion, Rise to Ruins, and Starmade. The only...
    14. JinM

      Paint your ship.

      This is not Spaceengineers or Empyrion, I think the biggest problem is the sheer amount of blocks SM handles, if it comes to one sided paintings or even symbols. But I think painting a certain block group, like lets say hull only, or a specific hull color that gets replaced with another one...
    15. JinM

      Starmade just got 0wned...

      I once buyed a game, some sort of sandbox mmo. I don't remember its name anymore. Anyway: It was in early access and really promissing. The game got released 2 years after my purchase and was aviable for half a year (!). Then they shut down their servers. Long story short: I am never buying a...
    16. JinM

      Introducing The United Star Axis

      The small houses with the blue lights on your station extension are an awesome idea. And I am sitting here making a small port extender so I have more USD to dock.
    17. JinM

      Have a look at our sci-fi citybuild faction, we recruit...

      Have a look at our sci-fi citybuild faction, we recruit: https://starmadedock.net/threads/syntic-rp-pvp-optional-recruiting.28721
    18. JinM

      Syntic [rp][scifi city build][inactive]

      I updated the faction's description and hope that some more people lurk into this thread. =)
    19. JinM

      General EMP Questions

      It just came to my mind, that a docked hull could be reffered to as an emp shield. Like a Faraday Cage. The only thing that bothers me, is that it's not enough to shoot a hole into it, to break its protection from emp damage. Hitting a hole on a ship in fights is really hard in my experience...
    20. JinM

      Port Vandermier - progressive shipyard build

      Yeah I had issues. I have some really small buildings with some logic. And I am just very time focused, I allways think: ok I can reroute that ugly stuff that has no practical use for me or I just turn it off and save big time. And I think the lines take more than give me in terms of aesthetic...