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    1. JinM

      Syntic [rp][scifi city build][inactive]

      Yeah if this trend stays this stable for the next 2 weeks they might be a nice opportunity. I really don't like the total anarchy pvp on Brierie. But anarchy pvp is better than no pvp at all. :D
    2. JinM

      Syntic [rp][scifi city build][inactive]

      No, if we like to, we make some bases on other servers. If a faction member likes to, he is free to settle anywhere. I sometimes play on Brierie, depending if I like to build or have more pvp. Basically I settle at servers that have a high population or/and helpful admins. But I didn't set up a...
    3. JinM

      How do you test your creations?

      A game is also about what kind of work it wants from you. There are valuable experiences and duties, and not very inteligent stuff like setting up a testing shooting range and test each weapon type in each new update. If you have fun with this dumb number work, I can't judge you. I rather admit...
    4. JinM

      Fps loss of 80% at one or two chunks of my station

      I don't know if it is corrupted. I doubt it because I was able to remove the fps loss from the chunks when I undocked those 2 ships. Still it's not ok, as I don't even know what bug that is, if it is documented, and if I could prevent it in the future. I thought that display bug was gone now...
    5. JinM

      How do you test your creations?

      You are wrong but this is so shallow I am just out.
    6. JinM

      How do you test your creations?

      I hate this about pvp. Those are easy rules and the only reason some guys have a so called "engineering" advantage is, that the game mechanics are badly documented and I have to ask for each lousy detail how the weapons work. I tell you if people would have an easier time understanding that game...
    7. JinM

      How do you test your creations?

      But does every additional weapon output also increase the damage by 10%?
    8. JinM

      Fps loss of 80% at one or two chunks of my station

      I have a big problem: Some chunks of my station drop my regular 60fps to 10 to 15 fps. This is unbearable for me, as right now the chunks where this happens are the ones where I want to build some new stuff. In the last version this bug was related to display modules, and I could often find the...
    9. JinM

      I found a very interesting conversation today

      To quote another line from the comment section: 25:53 go ahead and build your ship, you can reserve a place for the reactor in the size you initially mentioned for your ship. They wont be 50% of your ship mass or alike. We cannot give exact numbers yet, but dont expect more than 2% I mean even...
    10. JinM

      How do you test your creations?

      Depends on the type of ship I designed, but I have no standard format. For a small fighter I spawned the same ship controlled by pirate AI into the game and tried to beat my own design. I often test out the damage of turrets on my ship, if their purpose is to attack sourounding ships instead of...
    11. JinM

      Why I think the power system update shouldn't upset us so much

      What's an alternative perspective that I could have, that's actually not insulting to old work and still wecloming change in a competetive environment? I just want to know if there is a opinion that's not against the power change, you don't feel is insulting. In the end, if I would be upset...
    12. JinM

      JinMs Gameplay and Build Diary

      Time for an update. =) I made some nice hangar doors that have a shutter door moving into the bottom. CRV Mantis exterior is fully finished. The interior didn't got any progress, but I made a second version that is very bad for pvp but non the less will be tested one day (beam beam main...
    13. JinM

      Have a look at our sci-fi citybuild faction, we recruit...

      Have a look at our sci-fi citybuild faction, we recruit: https://starmadedock.net/threads/syntic-rp-scifi-city-build-recruiting.28721/
    14. JinM

      Why I think the power system update shouldn't upset us so much

      Thx for the honest response, and the way you did it, is actually totally fine for me. I try to read through it again later, if I make another try to rewrite my stuff. Also, I agree with you that this quoted paragraph is kinda weirdly written by me. To share with you my motive behind this stuff...
    15. JinM

      Syntic [rp][scifi city build][inactive]

      I rewrote the faction description completly, as the old was a little confusing, didn't transfer the freedom of build possibilities, and might have given a very regulated plotted building impression.
    16. JinM

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      Ok I just joined the server and its empty. =( But I added it to my favourites so I will check it out again. When do you guys normally play? (include timezone pls) I have time from 4 pm gmt. The next days I try to battle the pirates though. =)
    17. JinM

      Why I think the power system update shouldn't upset us so much

      Ofcourse you are upset by that exta work. My text was not about denying this, I just hoped to give some positive thoughts about the matter, so people maybe reffering a little bit less to the power change. And I hoped to change some person's perspective on it too, as I haven't read many simmilar...
    18. JinM

      Why I think the power system update shouldn't upset us so much

      Introduction As many people again and again and again adress the power update proposal as something that hinders them from building I want to try to share my point of view on this matter. To be more precise I am really annoyed by the people who constantly claim that they can't build any longer...
    19. JinM

      Scanner-Jammer Interactions

      I personally like the idea how scanning and jamming are different now. Cloaking still isn't fun to use imo. But I don't know if that is intentional, sounds like it gets fixed soon?
    20. JinM

      StarMade v0.199.535 - Spring Cleaning

      Finally. =) The thing that will take some of my game-time attention is the AI-logic activation. Besides the planned experimenting with this, I am pretty sure all my ships are going to get at least a general switch, and a seperate switch for "selected target" turrets.