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    1. JinM

      How many people are still build vs waiting for new power

      Still building including systems.
    2. JinM

      CraftAU shutting down.

      This wasn't a goodbye, this was a goodbye because we think Starmade sux. The problem was not the goodbye, but the focus on whats all wrong on Starmade and making a text that was in a way that even the dev's felt the need to respond here. So the only thing surpising here is, that so few people...
    3. JinM

      Syntic [rp][scifi city build][inactive]

      Hey guys the city evolved a little, and so I updated the pictures and the description of it. New stuff: Factory, an underground hangar entrance with a nice Starship Troopers style lowering door, and the Docks.
    4. JinM

      Interested in a baby-sized server ?

      As you, Olxinos , ask for some attitudes about how to set such thing up: Size First of all I think the maximum of 3k mass is perfect. Reasoning the same as you allready stated: 5k mass ships have no fear of 1k mass ships, and the lower the lower size of ships, the less time is needed to...
    5. JinM

      Interested in a baby-sized server ?

      If you do that block count limit I am the first to join. Ofcourse there will be tousand trolls posting here, who say that they want to play with their big ships. Please quickly learn to ignore those. =)
    6. JinM

      Guilorn Battlebarge

      What's in the hangar? :sneaky:
    7. JinM

      Balancing systems in a same vessel 1v1 pvp scenario

      Thx for the help for finetuning my system, Atra and BrokenGauge. Well one thing I want to mention again here is, that I want it being fun to fight it with itself. (Or against a vessel of comparable technological advancment, meaning powerregen and efficient weaponry.) That's why I wanted it to...
    8. JinM

      Balancing systems in a same vessel 1v1 pvp scenario

      Ok I made the systems now with beam-cannon-punch. 68 =32:8:28 With 2 outputs. Now it took me below a minute to kill itsself when it stands still. Would it be better to use beam-nothing-punch, and do I get efficiency losses if I use a slaved cannon? And what's about using a slaved beam? Would...
    9. JinM

      Balancing systems in a same vessel 1v1 pvp scenario

      But then the fight still lasts like 5 minutes when I take beams to kill all that blocks.
    10. JinM

      Balancing systems in a same vessel 1v1 pvp scenario

      # Before we start: This topic is in the first place to talk about same mass vessel combat in a 1vs1 pvp fight on smaller scale (my example:100mass, up to 500 mass should work), and fighters that have the purpose of attacking bigger sized ships are not the matter of this talk. # My last question...
    11. JinM

      CraftAU shutting down.

      But even if the power system is very important, it doesn't justify to use this argument as a end it all. You know Starmade doesn't have declining users because of a propossal, it has less guys because we can't play it currently with all the bugs. If people would say "the current bugs kill it for...
    12. JinM

      Neotronix Defensive Solutions [NDS] // Experimental Technologies Division

      I don't know if I even play this game in 2 months anymore. =( And please don't let me download a whole carrier just for one dropship. =)
    13. JinM

      Neotronix Defensive Solutions [NDS] // Experimental Technologies Division

      Wow. Great idea. Btw. is there a cc entry for the Heron Tank Dropship V2G1 around? I would like to add it to my city themed station.
    14. JinM

      CraftAU shutting down.

      Thx for pointing out the weak spots in my argumentation line, so I know how to improve. Even though it can't hide to me, that you are frustrated. I don't know how you are helping the Starmade community by pointing out obvious downsides this game has, and not seeing what actually can be done...
    15. JinM

      CraftAU shutting down.

      I wrote, because I wanted to share a point of view, that lead people, who didn't give up on Starmade, to some positive thoughts. I think this constant harassing and negative talking about this or that wrong direction of the development actually can kill the game if not countered right. Ofcourse...
    16. JinM

      CraftAU shutting down.

      The power change might come in half a year and maybe later, and Shine said like 1000th times that they will not force it but let people have booth systems for like minimum another 3 months - or longer just look how long the old turrets existed: 1 year! Even assuming that the power change will...
    17. JinM

      Buff warhead damage/radius poll [Remastered]

      How we could warheads right now with the current game's possibilities: My thought on warheads is, that they allready could be used right now with some raised server side settings. But only for a certain size of ships and smaller. Just assume a ship can carry 5 warheads. They are 1x1x7m. So...
    18. JinM

      darkshipyard 2017

      Every fighter that isn't a tank and can shoot down in a fight vs himself within 1 minute is a good fighter.
    19. JinM

      Buff warhead damage/radius poll [Remastered]

      Warheads should be mega buffed, because I miss the "launch torpedos and onehit an enemy ship" game mechanic. Additionally no other sandbox game has real torpedoes atm. An alternative to warheads would be any other weapon, that would resemble torpedos. I just cant wrapp my head around the fact...
    20. JinM

      Destroy directly to Sun headed ships

      I was not talking about loading any sector. I was talking about a blunt entity_destroy_dock command as soon as any ship is rendered right inside the sun on my galaxy map. Not inside a loaded sector.