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    1. DrTarDIS

      Dev Blog : December 6th

      I wish these screenshots worked for me :)
    2. DrTarDIS

      Runtime Exception: Something went wrong initializing the universe

      I seem to remember you can chose the server's port in one of the config files. You MIGHT be able to choose it in the second launcher too, sadly I don't have time to give you a direct map to where, but hopfully farmers directions will get you where you need to be.
    3. DrTarDIS

      Runtime Exception: Something went wrong initializing the universe

      from yer log: [2016-12-10 14:28:46] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2016-12-10 14:28:46] java.lang.Exception: A StarMade Server Instance is already running on port 4242 Looks to me like you...
    4. DrTarDIS

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      I somewhat agree with you, but... Alternatively, you may want to consider that over the past year starmade has gotten considerably more "grindy." A person who has spent 4 hours a week for 5 months would slip into that same "out-mine-out-build" scenario vs anyone "starting up" and playing 4...
    5. DrTarDIS

      Warship Design Philosophy (RP Perspective)

      I'd think that any "warship" would prioritize functionality first. That is the Role it Plays. (see what I did there?) To elaborate: Firstly, One must prioritize between speed, firepower, and defense. The order of these three variables determines 90% of the rest of the ship. If firepower is...
    6. DrTarDIS

      Control Customization and Joystick Support

      First off: If you think space flight should be anything like atmospheric flight, you're off your rocker. I agree mostly with the cameras and flight controls, things ARE wonky there. I use a PS3 sixaxis for combat and pleasure flight with starmade. It gives me "THAT level of control for ships...
    7. DrTarDIS

      Importing your favorite ship hulls per request (1 a month)

      Pyro Industries Planet Plate 1 Pyramid Planet City Planet ... Search Results for Query: planet | StarMade Dock[rescat]=3+13+14+16
    8. DrTarDIS

      Pretty but effective turrets. Discussion of a solution.

      ^^ ++ Pearls of wisdom right there. It's sad that some people would rather claw-back their betters, rather than improving their own methods. Odin-forbid you find out there's better ways of doing things. :) You call it cheating, but that seems to say to me that YOU think YOU should ALWAYS come...
    9. DrTarDIS

      Pretty but effective turrets. Discussion of a solution.

      not @ me but, I'd personally remove the e/sec softcap entirely. Bigger ships SHOULD make more power. period. Right now there are LAYERED diminishing returns on size, and the ONLY really effective one is the diminishing thrust-per-energy the thruster system puts down. The most effective method of...
    10. DrTarDIS

      Help with a little airlock logic

      mmm, depending on how you want to work it, you could just fake it with doors timed to always close themselves. example: Doors ↑ AND block <--------------------------------------------- ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ NOT Block→ Delay→ Delay→ Delay→...
    11. DrTarDIS

      What ship would you build while listening to "We Didn't Start The Fire"?

      probably a wordkilling battleship named "Liberal Tears"
    12. DrTarDIS

      General weapon balance suggestion

      I recommend you look into custom block config. Scaling weapon block's mass by any factor along with their DPS and DPE should maintain ship balance while still shrinking ship/ turret size a bit. :) You could also make the "support" effects exponentialcurved rather than linear: complex weapons...
    13. DrTarDIS

      Making Infection-types viable

      mmm, Think you could do something similar by making a really cheap mining/defence drone NPC faction? Something like using laramar, lava, macett and whatnot in their rawest form as building blocks around systems. Do the same for their stations. Cheap ingots or carved blocks for structure, systems...
    14. DrTarDIS

      shipyard dock to center of dimensions.

      mmm-hmm, so you only update position every time it's re-loaded? Eg sector loads/unloads, shipyard activated-de-activated, ship docking event occurs. Basicly, whever it would already be being done(though based off of core location, not center-of-entity(different than center-of-mass)
    15. DrTarDIS

      How do you build a jump ship to permit fast galactic travel, without chain drives?

      apologies, apparently my keyboard numpad is dieing faster than expected and I didn't proofread. It SHOULD have read. "it takes me about 5 minutes to get across a galaxy, about 15-20 to go from the center of one to the center of another. If it takes you more than that, you aren't building very...
    16. DrTarDIS

      Pretty but effective turrets. Discussion of a solution.

      it takes me about 5 minutes to get across a galaxy, about 15-20* to go from the center of one to the center of another. If it takes you more than that, you aren't building very well. now though. turrets. they are pretty(edit*)
    17. DrTarDIS

      shipyard dock to center of dimensions.

      Stop docking to the core in a shipyard. have the ship "dock" to it's center-of-dimensions. this will move as the ship is expanded upon, This small change will allow every single 45*45*45 ship to dock/be built in a 50*50*50 shipyard. The current mechanics would require all those 45^3 ships to...
    18. DrTarDIS

      Broadside mounted PD turret and AMS

      If I were you, I'd Think of what combination of weapons I considered to be anti-fighter, and divide that up among a few axis-rotating turrets. EG +anti-shield DPS +a big, fat, block-killer missile ->2 turrets (mght get away with one) find the effective "center" of your ship (1/2 height and half...
    19. DrTarDIS

      Open-Source Titan [NO FACTION]

      Going to lay out some mutterings and arbitrary-informed numbers for the primary hull and defensive systems. Primary hull, black box in the attached Top-down diagram L301, W 301, H 1000-1200 "FPS(couterstrike/halo)-like maneuvering" mouse controls able to "spin" left/right fairly quickly...
    20. DrTarDIS

      Open-Source Titan [NO FACTION]

      Pretty sure it's 10 energy for 1 damage? e/sec will depend on cooldown, 10 damage/sec per block.