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    1. DrTarDIS

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      Oh, also: set all your weapon ranges 1 decimal place to the left in custom block config, and your sector size 1 decimal place to the right in the server config :) longer distance traveling before you have to load new sectors/chunks = good for load-phase In theory making sectors really big would...
    2. DrTarDIS

      Building Civilian Structures

      Quick afterthought: STO had the best NPC system I've ever seen. Both bridge crew and duty officer systems. Starmade would do well to learn from them.
    3. DrTarDIS

      Building Civilian Structures

      MMM, well back when advanced shops and NPC were first released, I and a few others played with NPC as vanity pets on stations. Problems that needed adressing: -NPC (location markers, Quest givers, bankers, with appropriate scripting) NPC "falling off" your ship on transit (and not telling you...
    4. DrTarDIS

      Unified power draw

      I think ping/synch is definately an issue, but in my experience it's not an issue if you don't "redline" the system. I'm also not sure what you're getting at in power equation there. I think the simulation drawing power "as it's used" for all systems as they tick is a bit more in line. Unless...
    5. DrTarDIS

      Dedicated Flight Seats

      THe something can even be the core itself, the floor next to it, etc...
    6. DrTarDIS

      Factory Starting Power

      On hardcore and items: Does the game make you drop what's in your inventory-factory/refinery now? I seem to remember stashing low-mass items like emergency-ship-blueprints and various guns in there as standard fare.
    7. DrTarDIS

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      For "best user accessibility" Builds should be curtailed to have 50-or-less entities totaling 2-million-or-less blocks in any loaded sector cluster. You CAN go over that, with higher end specs client-side, but it's a good rule-of-thumb metric I've seen work with mid-range computers. Other...
    8. DrTarDIS

      Okay... this game makes my FX 8350 run hot!

      Arctic Silver Incorporated - Arctic Silver 5 Make sure you follow the instructions for your particular CPU, as physical location of heat sources matters.
    9. DrTarDIS

      Is Starmade going to be a Survival or RTS style of game?

      i'd honestly say i preferred the old school "arcade" feel starmade had. Dislike the "survival&RTS" aspects that "broke" the "jump in and blow stuff up" arcade feel.
    10. DrTarDIS

      Okay... this game makes my FX 8350 run hot!

      Is it a specific core or two getting hot? if you measure the temperature of your heat sink is it significantly different than the temp of the CPU's internal thermo? You might have bad thermal paste, or "broken" the bond between chip&sink when you cleaned it. even a little wiggle on old/dry/cured...
    11. DrTarDIS

      Pretty but effective turrets. Discussion of a solution.

      Go into your block config, alter the numbers, find something that works better, show the results. Everything in this thread passes the buck((kicks the can, etc), when YOU HAVE THE TOOLS to playtest and come up with better balance yourself. Get off your ass and find that better setting, THEN...
    12. DrTarDIS

      Sexy Turret Competition

      can't be hard to wrap your turret barre in 4-6 spiral energy lines. Just barbers pole/candy cane that thing and it should be close to self-sufficient. couple lumps of energy storage around it's axis rotation area and it'll be capacity-sufficient too. Don't forget, the main ship needs energy to...
    13. DrTarDIS

      Additional Logic Blocks - 10x tick delay and 100x tick delay

      Use analog control. Rotator -> set large rotation, set slow speed, -> arbitrary long delay, block savings after particularly long delay chains. All good cogitators need cogs. cogs for the cog god.
    14. DrTarDIS

      Multi-warp gate base

      I've built a few warpgate networks, here's some tricks: It's more user-friendly to name the nav-beacon of the station to it's destination + interest. EG "gate to 9 -9 -14, {NoFaction} parsen mining feilds" paired with "gate to 25 -80 -3, {NoFaction} free docks, ore processing" "gate to 2 -20...
    15. DrTarDIS

      Is it possible to flip a ship around the core?

      if you're in single player, and your computer is beefy enough: -set your build area to a large area (like half of the shortest ship dimension, or larger if you can handle it) -dock ship to a station that has only 2 docks, (set sector to protected, or god mode, or both) -dock 2 copies of the...
    16. DrTarDIS

      Solar Reaving

      MMM, using a star as a source of "antimatter" for the "antimatter cannons" and such. All weapons now need ammo. Ammo only comes from stars. Farm the burny or no pew pew for you. I like it.
    17. DrTarDIS

      Planetary Shields Idea

      Done that, though I used area triggers instead of forcefields. Here's what I learned: -You must make you shield out of a docked entity, or all you do is expand that plate's gravity box up and out (causeing issues), and clipping into the other plates gravity boxes (causing MORE issues) -If your...
    18. DrTarDIS

      Damage Pulse as a primary weapon

      DP as a weapon... the problem is that the DP sphere spawns at a fixed point in space and doesn't inherit momentum (last i checked) so it is kinda useless except at turtle-speed or in situations where you have complete control. The above mentioned Pull beam into a "maw" is one such viable use...
    19. DrTarDIS

      Solar Reaving

      I've always thought that starmade should have a stellar-engineering component. I like the idea of a star being used for direct source material. might be a reason to resurrect cubeatom in a new fashion. I support this. The end-game I usually found myself doing involved giant wormhole chains and...