Search results

    1. Brain_Dawgs

      Optimal turret use

      I have decided to try replacing all the turrets with 12 large and indented turrets spaced evenly on the ship along with thickening the ship's black armor plating. That should not only be more atheistically pleasing, but also be more tactically sound.
    2. Brain_Dawgs

      Optimal turret use

      This has given me new ideas to try, and a better idea of what I'm doing. Thanks :)
    3. Brain_Dawgs

      Optimal turret use

      I am currently trying to build a good-sized frigate that's meant to hold its own in a fight, but the turrets are picked off in seconds. Here is the ship: I can see that just blanketing the ship with turrets wasn't a good idea. What would be the best use for turrets on a ship like this...
    4. Brain_Dawgs

      Stellar Conflicts Project

      That probably should've been the first thing I did. :oops: I guess I assumed that the forums were dead. Thanks. :D
    5. Brain_Dawgs

      Stellar Conflicts Project

      Years ago I used to play this neat little game called Stellar Conflicts http://www.stellar-conflicts.com/stellar/ It was an addictive 2D flash game that involved fighting, trading, and factions. Now it would seem to be a dead game forgotten on the currents of time. I want to recreate its...
    6. Brain_Dawgs

      Starmade V0.158

      When can we expect the typo concerning the thrusters to be corrected? I just updated my starmade, and my ship still moves like a brick. So I'm assuming that it hasn't been changed yet.
    7. Brain_Dawgs

      What can we expect concerning the new thruster system?

      That's a relief, for a moment I was afraid that my ships would have to be 80% thruster. :eek:
    8. Brain_Dawgs

      What can we expect concerning the new thruster system?

      The new update has essentially rendered my ship into a flying brick. Will this be adjusted in the near future, or do the engines now work under a completely new set of rules?
    9. Brain_Dawgs

      So....Beam turrets damage their mothership then :)

      I was just fitting my new spaceship with beam weapon turrets. Good thing I found this post before I got very far. They should really get that fixed.
    10. Brain_Dawgs

      Odd missile behavior

      Ok, thanks. At least it will be fixed in the future.
    11. Brain_Dawgs

      Odd missile behavior

      I have been working on a weapon that utilizes the D1000 in a chain, and I have gotten some weird results. It will not affect hardened hull blocks in any way despite it dealing damage. Yet it will obliterate everything else (terrain, system blocks, glass, etc...). So when I use this weapon...
    12. Brain_Dawgs

      I can't jump in my own ship

      I just tried it and it worked like a charm. Thanks!
    13. Brain_Dawgs

      I can't jump in my own ship

      When I press the spacebar in the gravity of a ship, it gives me a message about my alignment, and turns off the gravity. I've also had a similar issue with a planet as well, it wouldn't let me jump either.
    14. Brain_Dawgs

      New dimension to AI combat

      Oh... :oops: At least I can look forward to it. :)
    15. Brain_Dawgs

      New dimension to AI combat

      The idea would be that when a ship block is "destroyed" is doesn't kill the player, but just ejects him/her and renders the block useless until repaired by a hand tool. At this point the AI would ceasefire (AI ships won't attack players outside their ship). They would then pull up close to...
    16. Brain_Dawgs

      Excelsior Refurbished 2014-06-12

      I didn't quit make the Tuesday deadline, but it's close enough. Now she has rudimentary decks, along with Gaeasson-style phasers and turrets. Unfortunately, this was made just before the latest update (the one which throws all the weapons off), and I can't be bothered to redo all the phasers...
    17. Brain_Dawgs

      Targeting issues with damage beams

      I have been trying out beam weapons on a larger ship, and the beams won't fire where the cross-hairs point. http://imgur.com/50Us1XD This makes the weapons very impractical for precision shooting. Is there some way this can be fixed?
    18. Brain_Dawgs

      Weapon discussion thread

      Well I have been playing around with the new weapons setup and I better appreciate it now. I just only have an issue with the range. I know that a beam slave will fix it, but it poses a problem under certain circumstances. For example: I'm trying to make a rapid-fire weapon on a large ship...
    19. Brain_Dawgs

      New weapon system tutorials

      Ah, ok. Thanks.
    20. Brain_Dawgs

      New weapon system tutorials

      When I say pulsed, I mean if the beam appears to pulse. Like the beam itself stops appearing for short moments like it did in the video. The damage does appear like you said.