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    1. Brain_Dawgs

      Guided D1000 combo

      Thanks, I'll keep that in mind. (especially the missile slave)
    2. Brain_Dawgs

      Guided D1000 combo

      Are there any other slaves that allow guidance, or are those the only two?
    3. Brain_Dawgs

      Guided D1000 combo

      I have been playing with missiles and encountered two kinds of missiles that are guided: 1. D1000 with a damage beam slave and a punch-through effect 2. D1000 with a damage pulse slave and a ion effect What makes these guided? I'm hoping to adapt this to other missile batteries.
    4. Brain_Dawgs

      Rapture Frigate - Rapture Class Frigate Mk2

      The ship has been optimized. The two extra docking spaces in the hangar and a lot of unused space throughout the ship have been converted into shield's and defenses. Also the two forward beam weapons have been replaced by missile batteries, and the turrets have been converted into two kinds of...
    5. Brain_Dawgs

      Positron Lance (Rocketship) 2014-07-16

      How about something a little old school... I present to you the Positron Lance. A very stylish kind of spaceship. Mass: 2582.6 Length: 133 Width: 45 Height: 43 Power: 1006578.8 (265528.6 e/sec) Thrust: 3547.8 Shields: 132970.0 (5868 s/sec) She sports an advanced atomic engine with turbo...
    6. Brain_Dawgs

      Trouble with landing on planets

      The ship I built (a medium sized ship) was meant to land on a planet in a peculiar way. It was designed after the rocketships of old, so it was meant to stand as a tower on the planet surface with three fins acting as landing struts. I guess the game isn't ready for such a gimmick just yet. I...
    7. Brain_Dawgs

      Trouble with landing on planets

      I built a rather tall space craft, so I increased the planet sizes in my game so their gravitational fields could envelop it. But weird behavior ensued: I couldn't get the planet's gravity to consistently pull on the ship, sometimes the ship would fall, and sometimes it wouldn't. And when it...
    8. Brain_Dawgs

      Is there a setting for the planet size?

      Well I have increased the planets to size 500. It's definitely a meatier planet, but the game is having trouble with generating. It keeps running out of memory, and the max segments in graphics memory is already set to 20000. I don't suppose anyone knows how to increase the memory to any...
    9. Brain_Dawgs

      Is there a setting for the planet size?

      I'm hoping that if I make the planet large enough, it will make landing easier.
    10. Brain_Dawgs

      Is there a setting for the planet size?

      Ok I found: PLANET_SIZE_MEAN = 175.0 //Planet size mean (normal gaussian distribution) (min 50) PLANET_SIZE_DEVIATION = 100.0 //Planet size standard deviation (normal gaussian distribution) (min 0) If these are the right lines, how would I go about manipulating them to inflate planets?
    11. Brain_Dawgs

      Is there a setting for the planet size?

      To be blunt, I find the planets ridiculously small. Is there a something I can do to make them generate bigger as well as their gravity envelope?
    12. Brain_Dawgs

      The first thing you wanted to build?

      I wanted to build an old fashioned rocket ship. I just finished it. :p
    13. Brain_Dawgs

      Bug Invincible missiles

      Thanks, I'll test it out when I get back. (I'll be gone for a week).
    14. Brain_Dawgs

      Bug Invincible missiles

      I'm running 0.159 What causes the shields to be at zero? I tested weapons on a copy of my ship (with shield regen) and I got the same glitch. Are the depleted shields just part of the glitch too?
    15. Brain_Dawgs

      Bug Invincible missiles

      It did have shields, it had the blue ripple effect and everything. It even stopped beams weapons. Upon further investigation I have discovered that the missiles aren't invincible. Shields are just useless. Even with regeneration, weapons still destroy hull. The shields also ripples when...
    16. Brain_Dawgs

      Bug Invincible missiles

      Right, sorry. The missiles are D1000 with an equal amount of AMCs slaved to it. It has an overdrive effect computer, but no overdrive modules. The enemy ship predates the shield update, so it has around 800k shielding but no recharge blocks.
    17. Brain_Dawgs

      Bug Invincible missiles

      I've been working on a new ship lately with missiles, and I made a discovery: apparently missiles can destroy hull now despite shielding. I'm not sure if this is a bug or not.
    18. Brain_Dawgs

      Rapture Frigate Rapture Class Frigate Mk2

      I present you with the Rapture class frigate. Mass: 70143.3 (Blocks: 60647) Power: 1434052.2 (1039500.8 e/sec) Thrust: 2679.4 Shields: 94000.0 (8827 s/sec) She is intended to be a moderately powerful frigate to defense, offense, and patrol. It comes equipped with two longboat shuttles...
    19. Brain_Dawgs

      Optimal turret use

      That would explain a lot. I guess there is still hope then. :)
    20. Brain_Dawgs

      Optimal turret use

      Well I just tried a dozen large, relatively heavily shielded turrets, and it ended in disaster. I didn't even pit them against very strong ships yet they still got torn apart. :mad: Too bad I can't just place the turret inside the ship's hull where enemies can't reach it.