I have been trying that, but no matter how many AMC slaves I add, the beam remains a constant stream. Unless you mean that they pulsed the beam by the way they clicked the button.
Thanks, I'm starting to get the hang of it now. Though I'm a bit puzzled with a certain aspect.
In this video you see a damage beam firing rapidly at 6:32
How did they do that?
I have been trying to play with the new weapon combinations, but I have no idea how it works, and the videos I've seen didn't explain it very well for me. Can someone post an in-depth tutorial about how to hook up weapon computers and modules to create different effects?
The ship's current regen is 2295275.0 e/sec
The thrust is 56640.9
The guns that I'm trying to hone are just simple masses of AMC blocks. Their mostly geometric, but they extend out a bit in places.
I did increase the power regen. According to the figures in the first post the ship's power production exceeds the power usage of the weapons and engines combined. I've been flooding that ship with power blocks, but it doesn't seem to do it.
I'm using version 0.1421;build 20140404
The shields are full. The drain only happens when I fire while the ship is moving (I'm testing the guns on an inactive ship).
I have a large ship with powerful guns. I'm trying to make the ship able to fire and fly at the same time while not draining the power.
The ship produces 1946250.0
and it stores 15577991.1
The engines and weapon output combined is 1506378.5
The ship is producing more power than both those...
Thanks, I can't believe I missed that. :oops:
Though, is there a way to see how much energy the engines and weapons use? (unless thrust can be compared against energy per second?)
I have seen people post the amount of power generation that their ships produce, yet I can't find anything that tells me that information. :oops:
I'm trying to increase the power to a ship so it can move and shoot at the same time without draining, and it would be a lot easier if I could...
There are quite a few ships out there with space for decorative rooms that act as "crew quarters." I say why not give them a n application? I propose two kinds of blocks:
A block that acts as a spawning point for single crew NPCs (such a block would be placed in crew quarters). These blocks...
I just saw the experimental ship from the video above, and it got me thinking. It would be cool if there were a way for a ship to link up with a space station so you could activate specific systems from the outside (like a pulse weapon for super fast travel).
That way we could have...
I tried what you said and there was no effect. I also tried another blueprint and got the same problem.
I used : http://starmadedock.net/content/uss-excelsior.414/ and http://gaeasson-shipwright.blogspot.com/2014/02/tos-miranda-version-5.html
Hmm, I can't believe I missed that. :/
Thanks for showing me, it should prove useful in the future.
I just tried using the realistic pack: the depreciation message is gone, but my ship is still somewhat invisible.
It's physically there, it just doesn't appear.
I have been trying to load an older texture pack, but the instruction videos seem out of date.
data/textures/block isn't anything like the videos would suggest. How does one load a new texture pack in the new starmade?
Also, I believe that I'm running the "realistic" texture pack, yet I...
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