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    1. Raisinbat

      Is individual block HP pointless?

      Starmade is terrible at introducing new players and retaining them, no arguments there. Thing is though, 3/4 of your shots are already disappearing. This doesn't make good weapons bad, these weapons are terrible now and they'll be terrible with the change. So tell people not to use can/can...
    2. Raisinbat

      Is individual block HP pointless?

      You still have rocket launchers available for that, but i also suggested alternative ways of destroying blocks that doesn't require the HP system. Random chance to have it destroyed as damage/HP chance; a 25 damage gun would have 25/50 chance of destroying a weapon module, 25/100 chance against...
    3. Raisinbat

      Is individual block HP pointless?

      Why? Most cases weapon damage far exceeds block HP, and like i said you can handle leftovers in other ways. Please elaborate on this. I'd assume astronauts still have HP :p If your weapons are too weak to break multiple blocks they are de facto worthless. Idk what you consider a frigate but...
    4. Raisinbat

      Is individual block HP pointless?

      We keep discussing things to pile on the game, let's discus an old feature that might be obsolete. When you're in a fight you always measure ship damage in number of blocks destroyed. A block having excess HP leftover is usually pointless, since the next bullet will typically overshoot anyway...
    5. Raisinbat

      It's impossible to make good figther weapons

      Don't make them can/can... And what mass level is a fighter? If you're trying 5 mass then yes that's not possible, but 50mass+ you can do just fine Try unslaved beams or logic controlled can/beam. Getting those to 3k damage per tick with 2 shots per second takes about 20 mass; that'll knock...
    6. Raisinbat

      Using multiple reactors to achieve power redundancy

      That's not possible, the game has no means of controlling/redirecting power, and docked entities do not allow for stacking. You either have excess power or logic controls for shutting down logiced parts of your ship. That's a little extreme; combat scenarios where entire entities are destroyed...
    7. Raisinbat

      Docking on Landing Gears

      It's not. You can't have cycles in docking, i think because it would screw up shield and power distribution.
    8. Raisinbat

      Minimum DPS for weapons to be useful?

      You need to keep weapons inside "sweet spots" by controlling the damage per projectile, by keeping the size of the weapon appropriate. You said in OP you wanted to talk about single weapons, but you can stack multiple weak weapons behind each other for larger weapons, but there's a 10% power...
    9. Raisinbat

      Minimum DPS for weapons to be useful?

      It's a weapon's ability to destroy blocks compared to how much damage it does. All weapons split their damage at certain thresholds; a 1000 damage shot splits into 10 if i remember correctly, but then a 10000 damage round only splits into 20, so each "bit" gets larger the bigger the weapon is...
    10. Raisinbat

      Minimum DPS for weapons to be useful?

      DPS isn't important, what matters is penetration. a 125 dps cannon is perfectly fine if it's can/pul, it can knock a 10+ block hole in whatever it hits, but a 125 dps can/can will accomplish nothing more than changing the texture on a few armor blocks. Keep in mind this is different for all...
    11. Raisinbat

      StarMade v0.199.349 - NPC Faction Update

      It does, but that usually only factors in after a fight, and most combat ships will have plenty of thrust to spare, except for the really big ones, and those wont be affected by cargo weight that much. I'm just pointing things out, i would really prefer not to make any suggestions on what to...
    12. Raisinbat

      StarMade v0.199.349 - NPC Faction Update

      Most of, not you. You're making arguments ;) You're right about this, let me clarify. I want mechanics for making a ship better at certain things, but not a rigid classification system, If someone wanted to make a ship that is a miner and a transport and a combat ship, there's no reason they...
    13. Raisinbat

      StarMade v0.199.349 - NPC Faction Update

      If you want a rational discussion, you could've posted a counter argument, or anything other than "Stop crying it's beta lol". I know what an alpha is, i've been in several alphas before, but when alphas continue ignoring glaring flaws and prance on happily it never leads to anything good. I...
    14. Raisinbat

      StarMade v0.199.349 - NPC Faction Update

      Look at the lack of transport ships too; when cargo is this cheap to transport, there's just no point in dedicated transport ships, because you can easily fit most transport loads on a combat ship. It's a relief hearing that from you. In other games you have limited power available; this is...
    15. Raisinbat

      StarMade v0.199.349 - NPC Faction Update

      So far we can definitely agree, except... They've tried to fix these issues; the powercap raise, the thrust reballance and the auxilliary power update- all of which made the game worse, it didn't stop docked power, it didn't fix the problems with ship sizes, all it did was make all old ships...
    16. Raisinbat

      StarMade v0.199.349 - NPC Faction Update

      No, it's not a combination; there is no tactical element to starmade combat, unless the ships are intentionally designed stupidly. No it doesn't have to be 100% one or the other, but every time i've asked for clarification on what the game is supposed to be, it gets dismissed, so this time i...
    17. Raisinbat

      StarMade v0.199.349 - NPC Faction Update

      These problems have been in the game FOR YEARS. They've been discussed repeatedly, but its only now that people start getting mad because they get to see the OP shit you can do that there seems to be any kind of response from you guys. This time, instead of implementing some half assed solution...
    18. Raisinbat

      StarMade v0.199.349 - NPC Faction Update

      Come back in a week, see how fun it turned out to be. Game is still a broken mess and devs have no idea what they're doing to fix it. How about adressing the current panic over docked entities: are you going to eliminate docked entity benefits or are they going to stay? There's been so many...
    19. Raisinbat

      StarMade v0.199.349 - NPC Faction Update

      Great, now we can float around looking at shit. Pointless addition to a broken game.