Search results

    1. Raisinbat

      Remove Weapon Firing Arcs

      Plus the cost of mass enhancers. Turreted weapons are more expensive (arguably not enough) but depending on the size and complexity of what you're sticking in the turret this can add up quite a lot. You also seem to forget that there is no god damn advantage to having one large turret vs 50...
    2. Raisinbat

      Suggestions: armor and penetrating

      Its a function of the volume; as volume expands, weapons expand linearly ( a ship with 5x more mass can support 5x more DPS (linear), but if you're keeping mass ratios for weapons/thrust/armor/shield the same, your ships armor thickness does not increase linearly, so your ability to mitigate...
    3. Raisinbat

      Suggestions: armor and penetrating

      None of these suggestions are going to fix armor: The problem is that as a ship increases in mass, the penetration depth of its weapons, assuming they are designed properly and not as a single output, increases linearly, but the amount of armor needed for the ship to be able to absorb the shot...
    4. Raisinbat

      Remove Weapon Firing Arcs

      No, for three reasons: Larger ships till need tracking speed fighting other large ships. This just encourages spamming multiple smaller turrets, just like small ships are currently OP. Why have 1 100k dps turret when you can have 10 10k dps turrets do the same job, while taking less mass? If...
    5. Raisinbat

      Remove Weapon Firing Arcs

      I think the missile ballance ultimately has more to do with range; why are the fastest missiles ALSO the ones with the most range...? If Mis/beam was limited to 1/4th of a sector and mis/mis 1/2 i think this would do more to fix the missile issue, although cutting their damage in half would also...
    6. Raisinbat

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      There was a thread on eliminating individual block hp completely : Is individual block HP pointless? not 100% consensus but maybe useful? I'd assume not having to load the hp for the blocks you're hitting could cut this down a lot. The problem with this is that it makes armor really...
    7. Raisinbat

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      But you have to fix the penetration model, so what do all these other changes matter when all the weapons will work differently later? You don't have to add the changes to the models, you could have an unstable version like most other early access games where these changes can get tested and get...
    8. Raisinbat

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      Okay we need to talk about these new combat changes, specifically the changes and fixes for beam weapons and explosive effect. First of all, this is a good change. The game is better now than it was before, beams are easier to make and explosive effect works like it's supposed to. But making...
    9. Raisinbat

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      To me the problem is that the manufacturing process is so completely uninvolved. You don't have any way to specialize your production, or really affect it in any way other than just speed, and creating factories is dirt cheap; you can manufacture faster than you can build in just a couple of...
    10. Raisinbat

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      Just like with power and shield transfer beams, remove the bad thing instead of fixing whats wrong with this broken mess of a game. Schine, here's a little idea that shouldnt be hard to add for making factories more interesting: Read by Council - Factory progression block YES!!! YES IT FUCKING...
    11. Raisinbat

      Remove Weapon Firing Arcs

      Just wanted to add this is the biggest reason why all the complaints asking for small turrets to be super powerful need to go in the incinerator. While i agree this will help, it alone cannot fix the mess that is starmade combat. Giving beams a damage penalty over range would do a lot more to...
    12. Raisinbat

      This is my Starmade.

      It's relative chunk position, rolling your ship will usually fix it
    13. Raisinbat

      Faction ships

      I think he means grabbing your ships and recycling them for free materials
    14. Raisinbat

      Remove Weapon Firing Arcs

      Can/beam has twice the projectile speed = you need to lead by half as much, it is by far the best manual cannon setup. Why on earth would you want one of the most overpowered weapons against fighters to have the highest arc? What is the reasoning here? Realism? If anything beams should have...
    15. Raisinbat

      RAI Valkyrie 2017-01-14

      Manned fighter for PvP and PvE use. Will not work with AI control, i have a different version for AI use if people are interested, but don't want to spam workshop with the same ship. Built around a heavy burst laser for armor penetration, the ship is designed to beat other fighters at close...
    16. Raisinbat

      Absolute Rail Rotators

      Not a big fan of how you want to set the rotation, how about linking the rotato to an activator and just have the angle between the rotato and activator work to set position?
    17. Raisinbat

      Fighter Porn

      Finishing up this bastard Found out explosive effect is broken and had to redo all the internal systems from scratch, but its finally working (sort of) Can't power weapon and radar jammer at the same time which i'm not a fan of but really don't want to start digging through guts again :(...
    18. Raisinbat

      Question on crafting.

      Made this for you: Factory Base Still need to get all the resources for it but its relatively cheap, and not updated with newer blocks, but all the basics are covered.
    19. Raisinbat

      Is individual block HP pointless?

      I read this suggestion but i don't think it would actually help that much :( the problem with armor is that doubling a ships volume requires more than double armor in order to completely absord the damage of a weapon, since the weapon doubles in size and armor needs to double in thickness, but...
    20. Raisinbat

      Is individual block HP pointless?

      No, the "ticks" i'm talking about (god its such an irrational concept i don't even know what to call it D: ) are when your shots are split into smaller damage packets. You fire a 200 damage beam, its split into a 150 damage tick and a 50 damage tick, those are the ticks that are weird. It's why...