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    1. Raisinbat

      General weapon balance suggestion

      One thing these sugestions always seem to miss is what happens to big turrets if you do this? Why would anyone make a ship with larger turrets if the small turrets are better, and in this case they are. The fundamental issue i have with these suggestions is that it's a purely cosmetic thing...
    2. Raisinbat

      What can docked entities do?

      Schine have zero fucking idea what they're doing, either that or it's a secret. They'll probably nerf all docked non-turret entities at some point, which we'll bypass by using turret docks instead, checkmating their stupid ballancing practice. They wont nerf turrets because the babbies whining...
    3. Raisinbat

      What can docked entities do?

      All entities draw their own power first. If they don't have enough they move to the next. When that entity is out of power they move to the next and so on, outtaging each entity as they're depleted. You can't fuel a turret with itself + base, that just outtages the turret. Slow firing weapons...
    4. Raisinbat

      What can docked entities do?

      Shields yes, but the armor doesn't help there. The shieldless armor keeps shields from dropping below 25% = keeps turrets alive longer.
    5. Raisinbat

      What can docked entities do?

      Seem to be missing docked armor. There's two types to consider: Regular docked armor connected on top of shield entity: Armor | Shield | Ship This setup makes the armor kick in once you're down to 25% shield. Keeps your regen active and protects very effectively against ion weapons. It does...
    6. Raisinbat

      Nominate Starmade for a Steam Award!

      Piss off, fucking white knights. Jasper1991 is spot on and your ridiculous whining wont win starmade anything. Game is barely playable at all, and you think it's getting any awards? MSPaint is a better candidate. My vote goes to factorio; an actual game that's fun to play.
    7. Raisinbat

      Appeal to the Council: A Noisy Niche

      My point was, depending on what you want the game to be ideas will be good if you go one way and bad if you go another, RTS was just an example. Your priorities are not an RTS. Ok. What are those priorities, or failing that, why are the priorities secret? Not features, just priorities.
    8. Raisinbat

      Appeal to the Council: A Noisy Niche

      A good idea in one game is not necessarily a good idea in another. Being able to make complex logic weapons in a game that focusses it's gameplay around small ship engagements is nice, but it's just an impractical performance killer in an RTS. Which one are you making; that's what i want to...
    9. Raisinbat

      Appeal to the Council: A Noisy Niche

      but which the community can't do when they don't know what that is. I don't know if i want the game you're making anymore. I thought i knew what you were making, but maybe i'm wrong along with a lot of other people. For us this clearly is not a good thing. Is it too much to ask for you to...
    10. Raisinbat

      Appeal to the Council: A Noisy Niche

      What do you mean by shipbuilding? I love making mechanical ships that do things in the game, but all the recent additions only emphasize cosmetics, and things like gatling guns, logic controlled drones or rail based cargo transfer systems wont work out of sector, so whatever your vision is it...
    11. Raisinbat

      Is Starmade going to be a Survival or RTS style of game?

      I dun goofed then; I would LOVE for starmade to be an RTS, but that requires sacrificing massive chunks of the current game. How awesome would voxel homeworld be? Throw away your character and just control a mothership, remove personal control of fighters and just give us an rts interface. I'd...
    12. Raisinbat

      Is Starmade going to be a Survival or RTS style of game?

      It's probably just me fuzzing over genre definitions, but what makes an RTS an RTS is fundamentally fighting over resources. Everything you do in an RTS can be seen in terms of resource gain/loss. This means that when someone has a monumental resource advantage it's no longer practical for them...
    13. Raisinbat

      Is Starmade going to be a Survival or RTS style of game?

      Starmade will never function as an RTS. RTS requires all participants to start out on equal footing, since people join servers at different times, older players will always outperform newer players, this is why MMO RTS attempts are universal garbage; they need tons of equalizers to bring new...
    14. Raisinbat

      Appeal to the Council: A Noisy Niche

      There are plenty of things "to do" in starmade, but they don't matter, why would quests matter simply for being called quests? You do understand these wont be epic storylines with characters and unique locations but generic ass fetch and combat quests, no? For comparison i made a farm in...
    15. Raisinbat

      Shotgun Quick Fix

      I'd like to see a damage boost as well; double damage would make them stronger up close, break even when half your bullets are hitting and inferior at ranges greater than that. For reference i have a 320k dps rapid-fire shotgun ship and it can't even kill isanths reliably. The spread is...
    16. Raisinbat

      Appeal to the Council: A Noisy Niche

      Can't speak for Valiant, but i was thinking it would be more like having an oxygen tank on your ship that's just a cargo hold for oxygen, that crew consumes oxygen from. Considering even realism extraordinaire space engineers has abandoned oxygen simulation because nobody was using it there's...
    17. Raisinbat

      Appeal to the Council: A Noisy Niche

      Is there any part of a game you don't consider a timesink? No, space is not harsh, it's full of resources and planets and everything requires zero effort to get to. HARSH AND COMPLEX??? You have FUCKING NOTHING bothering you! You can go wherever you want instantly if you buy a jump drive with...
    18. Raisinbat

      Incentives to Expansion (Anti-Turtling)

      Give this man a medal. I have to parrot the quest point; it's like adding a collectible card game to starmade. It's pretty much just it's own thing that's slapped on, rather than having the actual game give you a reason to play. I don't mind missions being in the game at all, but they won't...
    19. Raisinbat

      Dev Blog : October 21st 2016

      Would prefer to see a mechanic for limiting resource intake based on how much you own like in sins of a solar empire or warcraft 3 (almost same mechanic): reduced mining effectiveness in faction territory based on total faction mass. There's a few problems with it though... If its based on...
    20. Raisinbat

      Dynamic Limitations for Ships, Stations, Factions, etc

      Adding superweapons that can nuke an entire sector would be effective i think. Won't this have the opposite effect? If your opponent only attacks you where you are strongest you'll want all your defenses in a big pile where they all count. Spreading out attacks where the fleet ISN'T...