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- Mar 27, 2014
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DISCLAIMER
{I know that this is the Dev version, and what I'm proposing may already be in the works. I'm just mentioning this in case nobody else thought about it.}
While testing out the DEV branch I ran into a very annoying UI issue with trying to figure out how much power each weapon system draws. It's basically impossible to tell how much power your weapons are going to need without going into the menu for each system, and writing it all down on a spreadsheet.
{I know that this is the Dev version, and what I'm proposing may already be in the works. I'm just mentioning this in case nobody else thought about it.}
While testing out the DEV branch I ran into a very annoying UI issue with trying to figure out how much power each weapon system draws. It's basically impossible to tell how much power your weapons are going to need without going into the menu for each system, and writing it all down on a spreadsheet.
So if you have more than 1 weapon system per ship it's extremely hard to gauge power consumption.
So I'm proposing 2 possible solutions to this. Or you could implement both at the same time.
A: Add separate entries for power consumption for each module type in the build menu
e.x.
Shields: 450,000
Cannons 75,000
Missiles 225,000
Jump Drive 78,000
Thrusters 95,000
Total: 923,000
B: Add an entry for power consumption by group in the Weapons system menu so that you don't have to look at all of the data for each weapon system to get a feel for the power draw.
You could also add an entries for Damage Per Shot, and penetration but that's unrelated.