I concur, that salvager in it's original old power configuration was about 150m long with all the bells and whistles included. Practically built the ship using the array as a base for it to make it as compact as it could be. I did pare down the reactor to about 1mill power (new power), but it's still 258m long. Most of the excess length is necessary to maintain the gap between reactors and stabilizers.Just wanna point out that 400m is absoloutly gigantic for a salvager, even salvagers that can eat entire asteroids in seconds don't normally get that large.
And therein lies the issue, new power was in part supposed to move us away from gigantism and is instead (in its present dev build iterations(s)) enforcing gigantismI concur, that salvager in it's original old power configuration was about 150m long with all the bells and whistles included. Practically built the ship using the array as a base for it to make it as compact as it could be. I did pare down the reactor to about 1mill power (new power), but it's still 258m long. Most of the excess length is necessary to maintain the gap between reactors and stabilizers.
Was that a stated goal of power 2.0? (Not saying it wasn't - asking)And therein lies the issue, new power was in part supposed to move us away from gigantism and is instead (in its present dev build iterations(s)) enforcing gigantism
Was that with perfect reactor efficiency? What length could you get down to with reduced efficiency?I concur, that salvager in it's original old power configuration was about 150m long with all the bells and whistles included. Practically built the ship using the array as a base for it to make it as compact as it could be. I did pare down the reactor to about 1mill power (new power), but it's still 258m long. Most of the excess length is necessary to maintain the gap between reactors and stabilizers.
The ship in it's original configuration can be found here: TFS Nexus
Couldn't you run a larger, less efficient power system? How often did you run a perfectly efficient power system in power 1.0?It is with 100% perfect efficiency. The reactor only has like 20% excess power, when it comes to running the array (array itself needs about 800k power to run). I don't really want to go much lower than that, just to have a bit of overhead to run other systems.
You always used power systems at 1665 e/s/block? Possible yes, but it would be surprising...Yes, I almost always used tailored power systems that were as efficient as I could make them in the old system too.
How short could you make the ship by using a more powerful reactor with lower efficiency (smaller stabiliser separation)?As for the power system in this particular rig, I did start with a system with 2,5mill power, and was disappointed to find out that it took nearly 600m of total hull length to support all that power to account for stabilizer gap and the stabilizer arrays themselves. Then I pared it down to 2mill and got into the 400m territory.
Bear in mind that the most efficient possible reactor mechanically is not the most efficient possible reactor for a given ship.You always used power systems at 1665 e/s/block? Possible yes, but it would be surprising...