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    1. RODLON

      Why enforcing the use of stations?

      The developers made some blocks to be staion-only just to encourage the use of stations. I've readed and heared that. But why is so important? I guess they assume players don't like to have stations and we would never build them, right? Because they have to enforce stations in several ways, not...
    2. RODLON

      Why do you build big ships?

      For me, a big ship is about mass of 5K-10K. Maybe 15K if I use 2-3 layers of advanced armor... I build them big because of the large hangars and the epicness. I add some quarters, corridors, storage zone, common room, teleport room, suicide capsule, etc.
    3. RODLON

      Planned Capital Ships and Motherships

      Yes, just that it doesn't... Or maybe yes, if you don't like sandbox games. Omni-ships are natural evolution of smaller ships. What they cause should be a gameplay feature. Looking forward for the mod api, so we can clean up the possible upcoming capital ships mess. I already have a name for a...
    4. RODLON

      Read by Council Tracking Beacon

      When I saw the title I was thinking about a beacon to find your own ships :D This would be useful to track a ship after it jumps away or to find out their secret base, but also incredibly annoying when you are the one that is being tracked in a slower ship than enemy's.
    5. RODLON

      Implemented Block separation when not in contact(does not apply in build mode).

      The current implementation need a lot more than optimizations and fixes, something like a complete rework. It doesn't work very well with the current ship core concept.
    6. RODLON

      Recognized AI Fleets and RTS elements

      Sounds good, except for the "station-only block". It's way cooler to be in a super armored big ship while commanding the AI ships around your zone with that interface. Also, what would prevent it to work when placed on any ship if its only task is to receive info and send commands? Just make a...
    7. RODLON

      Recognized by Council Waypoint Chains?

      We totally need this! But it will also need a jump-distance indicator in the galaxy map, so you know if the sector you are targetting is in range or you need to perform two jumps, so you can plan the two jumps in order to avoid a star or whatever. Actually, the distance indicator could be added...
    8. RODLON

      Planned Capital Ships and Motherships

      Something I really like of starmade is the freedom to build what you want, what you need, with the resources/parts you can get. No limits besides the parts available to build. There are a lot of games that limit the ships features to a few types, based on what you pay. You can play eve online...
    9. RODLON

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      What you say is more like filling the entire house with concrete so you don't have to worry about the rain getting inside at all. It's one option, make the stars actually too hot to stay inside. But right now the starmade stars are kind of "empty" (I hope it stays this way, it's great for...
    10. RODLON

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      Why people keep saying things of the style "players shouldn't do that in a star, we need to make up something to limit that hability for these specific situations (but only the ones we can think about while we are writing this message) while ignoring the countless consecuences for the rest of...
    11. RODLON

      Thrust Mechanics Explained

      Hi, I don't like some of these ideas. These are what I don't like of space videogame and some of them are senseless "hard limits" or "artificial drawbacks" to balance the gameplay, full of inconsistency effects. Yes, they might balance the gameplay a bit, but will also totally break the space...
    12. RODLON

      StarMade News - November 9th 2015

      I really like how you are going to handle all the cargo thing! It's very realistic.
    13. RODLON

      A Manifesto on the Relationship Between Fighters, Titans and AI

      Why build 10 small ships if you can build one big and more powerful for the same cost at expense of it speed? Or of you have enough time, what's the problem with building 10 big ships while hidding in a far away sector? Balancing in ship size and power would be cool, but not at expense of...
    14. RODLON

      StarMade v0.19485 Internationalization Support & Bugfixes

      It's great that you hear about the transporter and shuttles. About your solution to the beacon, it's great. But you could call it "lock-on time" or similar instead of "charge time", I was scared before testing it, I thought you added a nonsense energy charge "just because yes" to nerf it. I...
    15. RODLON

      StarMade Development Direction

      So you will be able to have a star trek bridge that actually makes sense apart from decorative? I can't stop thinking about it :D Right now most of my ships have a small cubic room with the core and all computers.
    16. RODLON

      Ant-Weapon & Pass-Through Forcefield

      Thank you, I didn't thought about rods and plants and they do the job without config modification (like water needs), although they don't have armor nor look very "forcefield". I mantain my suggestion to add this kind of simple forcefield but meanwhile, I will be a little happier with this other...
    17. RODLON

      Ant-Weapon & Pass-Through Forcefield

      A block that let objects/players pass through but stops projectiles and beams. The idea is to have a semitransparent door that: Protects what is inside from weapons like the regular blast doors, just that doesn't need to be closed/opened. All objects, allies or not, can pass through. To be...