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    1. RODLON

      What do you do when you're bored in StarMade?

      It is funny to build a capsule using advanced armor and abandon it near a star (so it can't be broken using a laser gun). When someone walks in, it triggers a logic system that closes a blast door, enables gravity and activates a pusher effect in a loop. It's really important that the star is...
    2. RODLON

      Suggested Add technology tiers

      The idea is: There would be different versions of each ship system, each one better than the previous, but also more expensive and they would consume more power. Like the eve online tech2 and tech3 ships and systems. So you can build a small powerful ship instead a big powerful one, but it would...
    3. RODLON

      Brainstorm This Thruster Fuel

      If fuel is added to the game it would be cool if you can harvest it from the center of the stars at lategame. You would need a lot of armor, will lose some in the process, but you will get a lot of fuel, so you won't waste your time getting fuel, but it would require a big infrastructure to get it.
    4. RODLON

      Term 3 Voting Now Open!

      I can only see 22 applications, while on the screenshots of other users we can count 23:
    5. RODLON

      Suggested Display Module Improvements

      He's asking for more variables that are not implemented yet. I would add info about the armor and hull. Also the total blocks of the ship and the blocks left (to know how many of them have been destroyed). And of course a percent for all the current/max values (like showing the % of shield...
    6. RODLON

      Recognized Simple solution for a horrible problem

      A docked reactor is independent of the ship. If you enclose a reactor inside the ship it would still working, except for the lag and the collision checks overload. Also the game don't know that is a docked reactor, maybe you have some system that only works when it gets undoked... Edit: I think...
    7. RODLON

      Recognized Simple solution for a horrible problem

      The original suggestion is pretty good. Just add that turrets will keep floating away as they don't usually get stuck and it's awesome to see turrets floating away. Logic systems of an entity can't be hold in stasis just because the docking broke. It makes no sense. Also, logic signals are not...
    8. RODLON

      Recognized Blast Barrier Block

      I already suggested something like this (here) but I was pretty much ignored. Glad they finally recognized it.
    9. RODLON

      Recognized Simple solution for a horrible problem

      What if changing the "if produces X collisions within a second" for "if produces X collision checks within a second"? If X is avobe a threshold then re-dock the entity where it was.
    10. RODLON

      Recognized Simple solution for a horrible problem

      If the undocked entity is kept "docked" I think it should only happen if it's causing lag, for example if it produces X collisions whitin a second.
    11. RODLON

      Read by Council Magnetic Grapple

      I like the idea. Have you tried to board a ship at high speed? The physics become crazy! I would say that grapple is only possible if the enemy ship shields are below 5%, and they need to stay below 20% to mantain the grapple. Like if the enemy shield is a layer that prevents a ship from...
    12. RODLON

      Read by Schine Set FOV per camera, and zoom

      There are situations where different FOV settings are more suitable than others. When in astronout mode you might want a high FOV setting to see around while in a long range combat ship you may want a lower setting to see where are you aiming/shoting from far away. That's just one example. The...
    13. RODLON

      Recognized Better Player Character

      Hahaha, having Halo plasma swords would be amazing!
    14. RODLON

      Read by Schine Astrotech beams CAN'T heal astronauts?

      What about linking that repair beam to medical blocks? So it drains the health from the blocks?
    15. RODLON

      Recognized Better Player Character

      We really need a control for running. I avoid long corridors because it takes SO long to walk around... The other controls are cool. I guess they had plans to implement something like that when it become relevant for gameplay. I like the stun idea. So you can also place the player in a docked...
    16. RODLON

      Realistic Vs. Aesthetic Outer Space

      I don't dislike the cartoon graphics of the game, but they can be improbed a lot, specially how the atmosphere looks from inside the planet. Have you played Elite Dangerous? The generated backgrounds are amazing. You can see the actual environment in the background. You can even see a nebulae...
    17. RODLON

      Read by Council Logic Space (an extra dimension)

      What if that dimension is inside another block? Like the "Littleblocks" mod for Minecraft's redstone, just that it won't be rendered nor have physics if not editing it You will have a new block, the "Logic Box" and the regular logic blocks will be placed inside it. The inside of the logic box...
    18. RODLON

      Implemented A Possible Way to Increase Planet FPS

      Planet blocks are not being loaded one by one. They are loaded in chunks, cubes of 16x16x16 blocks for example, don't know the exact size. There are data structures and algorithms for that and it's more efficient than loading only visible blocks, for many reasons. About blocks being rendered or...
    19. RODLON

      Recognized by Council Fill Enclosed Area Option for Build Helper

      I was going to open a new thread suggesting just exactly that. I was thinking about using the BFS algorithm, so you can also fill all those empty spaces between hull and corridors/rooms without filling the walkable area of your ship. (I mention that algorithm because it's the best I know for...