Search results

    1. jijiji

      Block Driven Ship/Turret AI

      I repeat that your suggestion with logic block will increase server load and just make small ships useless. In real life, about 1x1x1 sm circuit is able to do stuff like 1 000 000 logic blocks or more! And you want us to make a lot of blocks? So if I want to make good logic enought I have to put...
    2. jijiji

      I'm scared for Starmade

      I a bit agree with you, but Starmade don't needs frequient updates. Would be great if they will accept right priorities of development and made right massive updates. I think you should finish part of this update and main bugfixing at least one year ago. Because most important things must be...
    3. jijiji

      Block Driven Ship/Turret AI

      AI configuration is needed in Starmade. But you suggest to build a lot of blocks. It will make small turrets useless. Also, then more blocks you have, then more it require server's resources. So a lot of blocks will create a lot of lags. Here is another suggestion to configure AI. It will...
    4. jijiji

      No email from Phabricator

      E-mails came just now. Looks like it's a bug.
    5. jijiji

      No email from Phabricator

      Hello! Phabricator requires e-mail verification, but don't sends any e-mail. Tested on different e-mails
    6. jijiji

      Server Options for Fleets

      I think this is not needed. Best way to limit them is making drone spam nonlinear difficult. You should leave players to make as much ships as they want. Limitation by code is not a solution and players don't like it. Better would be make addition of each next drone more difficult then previous...
    7. jijiji

      New cannon/explosive mechanics

      That's why I've write this suggestion... Cannons just penetrates small ships, but can't do damage as they should.
    8. jijiji

      New cannon/explosive mechanics

      I know about it. But missiles are slow and can be destroyed. I tried it, but anti-missile stuff can stop them easily. Of course, cannon/explosive weapon should to have less explosive radius then missiles, else it will be OP weapon. This bug (lag) might be because of penetration. Because server...
    9. jijiji

      New cannon/explosive mechanics

      Hello! I guess cannon/explosive should to work in another way. [Cannon/explosive] Now we have cannon/explosive weapon that does damage to nearby blocks and makes a lot of lags if it's cannon/cannon/explosive. I suggest you to change mechanics of cannon/explosive: make them explode without...
    10. jijiji

      Advanced AI control suggestion

      Hello! I know that game is alpha now, but I think this AI control is important and should be implemented as soon as possible, because of a problem. I've seed similar suggestions, but this would connect best of them as I guess. The problem: AI configuration is narrow and not enough to control...
    11. jijiji

      Navigation (autopilot)

      Hello! I understand that game is currently alpha. But the absence of the below-mentioned makes the game much more difficult for me. And I think that this suggestions will have enough priority soon to be implemented. Here is the suggestions which should improve navigation and add an advanced...
    12. jijiji

      General weapon balance suggestion

      But some players build something like this and. Of course it is awful, but you can use different proportions. For example having 1 weapon block to 1 CPU block will not affect at turret's size much. But players will not dent turret to ship. I am not suggesting you to connect weapon computer to...
    13. jijiji

      General weapon balance suggestion

      Greetings! //Introduction (not necessary to read, you can pass it) //Hello! I am not a gamer, but my friend talked me to test this game. Friend told me that some //time ago more people played this game. I tested this game and I guess why. Now I am developer (of some //plugins of Minecraft...