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    1. jijiji

      Don't you think that push/pull/stop effects are weak?

      Don't you think that push/pull/stop effects are weak? They can do anything only when have a lot of damage. I made a test: to stop enemy ship, you need bigger one (may be 1.25-5 times). It works only if your ship/turret is bigger than enemy ship. Else it is useless. What do you think?
    2. jijiji

      Make range of sight configurable

      When I asked an admin to change range of sight without changing size of sector, he said that it's impossible now. Now here is only one way to configure range of sight: change sector size. Range of sight now is about 1-2 sectors, but I think it must to be configurable. It's hard to pvp when you...
    3. jijiji

      Suggestions: armor and penetrating

      I want suggest a way to implement 5th suggestion: When projectile makes first hit, it does damage to nearby blocks (I think range should to depend on bullet power). Server calculate damage for hitted and nearby blocks. It will act like explosive damage. But it should spread damage only once...
    4. jijiji

      Suggestions: armor and penetrating

      Example of real armor: As you see, bullets cracks "nearby blocks". And radius of spreaded damage depends on bullet's power and size. So I think that 5th suggestion should be implemented.
    5. jijiji

      Suggestions: armor and penetrating

      Agreed with most, but beam should to be as it is. Cause beam already have big dps.
    6. jijiji

      Suggestions: armor and penetrating

      He said about it. It's a bit different things.
    7. jijiji

      Suggestions: armor and penetrating

      I did some tests and decided that this suggestion is awesome now. I think we should implement it. But we can increase radius of spreading damage or make it to depend on weapon and it's effects.
    8. jijiji

      Station Vulnerability Timers: An alternative to Standard and Reverse FP configs

      Relax, I understand this things. But inv home is borrow for me, cause you have to waste time to pvp. I am not a pirat and won't attack everybody. I want to find only my enemies. When you're a pirat, it is much easier. But I am not. So everybody will get what he want. I want to make my station...
    9. jijiji

      Block stat difference between station/ship

      Listen, I am not a pirat and don't want to hurt anybody. But inv home makes game really boring. 15-60 minutes of vulnerability per day won't be bad as I think. Sometimes you have to waste a lot of time to wait for anybody to leave faction home. I can suggest new way to make it fun for anybody...
    10. jijiji

      Station Vulnerability Timers: An alternative to Standard and Reverse FP configs

      Great idea! Can't wait to see it ingame. It's borrow to be unable to attack enemy station, because most of them have only one invulnerable station! I think that this idea + this idea = great balanced change which will make this game a lot more fun. Cause you can avoid any enemy attack inside...
    11. jijiji

      Block Driven Ship/Turret AI

      Relax, you scared. All is alright. It's not criticism, it's a discussion.
    12. jijiji

      Block stat difference between station/ship

      It will make stations more balanced. Most of people now just have 1 station: homebase. They are scared to make another stations, cause they can be easily destroyed. And also sitting inside homebase is not fun.
    13. jijiji

      Block Driven Ship/Turret AI

      Agree. But Java is not hard too.
    14. jijiji

      Advanced AI control suggestion

      You can do everything using code. Formation idea is very big, but not a biggest idea that can be implemented using code. Solutions to fix this problems is easy as I think: A. Lazy people can use code templates They people can use constants without changing code People can learn basics of...
    15. jijiji

      Suggestions: armor and penetrating

      You can crack thick wire using bensing. It may be so fast. I just want to say that material can loose it's fatoque durability so fast. But this is not important now. I just suggest to increase penetration resistance for armor. That's all. Did you get my suggestion? Also taisong's suggestion...
    16. jijiji

      Advanced AI control suggestion

      This suggestion is not finished yet. I made only suggestion for orders and navigation. It's different suggestion and don't touch AI management. Orders suggestion is not conflicting with your one. So you can say what do you think about orders. I think it's compatible with block suggestion too...
    17. jijiji

      Block Driven Ship/Turret AI

      We are talking about AI. Anyone is free to prove, disprove and suggest about AI here. In addition, my own thread is not finished. Ofc I can, but I prefer not to discuss about 1 theme in different threads. For example, we are talking about different suggestions in this armor thread. If you want...
    18. jijiji

      Suggestions: armor and penetrating

      We are fine ;) He just said what I said. It's the same. Cause damage is similar to energy (if not the same). I have this idea too. That's good, but I think that we should focus on penetration at the moment. Cause 30 blocks penetration is too much. I prefer to fix it to avoid placing of 30...
    19. jijiji

      Block Driven Ship/Turret AI

      Relax. You don't have to see code to edit it. Here will be edited constants like "range value", "mass value", "shield value" and etc. ;) Good idea. This activator makes block suggestion a bit better. (y) But it doesn't change much. You can do it using code too. Cause with code you're not...