//This suggestion is currently raw and will be announced only after finishing!
A problem: To change color of blocks or modules you have to use replace tool. And you can replace something wrong. It takes long and it's not fun.
Suggestion: Make special tool to replace system you choosed by few...
I just don't want to put a lot of blocks on small drones with mass < 100! If one of AI blocks will be destroyed, it will kill all logic and just wreck this ship because it will do wrong!
This suggestion is better than current AI, but it will just wreck small drones.
I want to be able to code...
Amount of required modules can be different (5-1000% of amount of target system's blocks). So we are able to balance effects.
You can suggest ANY dependencies for it.
Also configuration will allow you to choose what you want. Would be great to be able to choose any dependencies.
How we can help to implement this?
Should we tell it to devs?
I am not sure what sub-suggestions and levels are best.
I think need to wait a bit for another oppinions.
Test done: no loss, just damaged my gunships upto 40%. I tested 4 turrets on ship vs 12 drones.
It is not AA turret just because it can't turn at least 90 degrees vertical. It is important. And AI is so weak now...
I can test 4 turrets against 6 drones. But ship vs ship is easier to test then...
Problem is that influence of any effect depends on mass only. When you have shields and ION defencive effect at max level and build armor, you have to add ION effect modules. But amount of ION modules should not depend on amount of non-shield armor.
[A suggestion]
I think that influence of...
So you can do it using config file? I agree that armor is weak right now. Game is early alpha and we should to tell to devs that armor needs buff.
But I agree that:
So it will be like EVE online or something about. I think that an idea of Starmade is that you can build what you want. And I...
You didn't see them and can't say that your turret will 100% kill them. It may kill them, but only if can shoot them. It's hard to hit small drone moving at speed more then 1100 m/s and range more than 2-6 km (some of them can fight with range more than 10-20 km). Of course it depends on world...
Depends on it's functions. Developers want to add ship roles like fighter and bomber. It may be enought, but I want to configure AI by myself.
I can't say more about my drones, because it's fractional secret. But they're really dangerous. Best way to kill them is fighters. You can also use...
I don't say so. We may add some additional cost for increasing of logic. I can suggest it's manual version a bit later. It's important, but not as much as just basic AI improvement.
As I said, it will make small drones useless. Drones with mass < 100 are great. But logic blocks can make them...
I think that creating of NPC update will be a bit easier after AI update. But it doesn't matter now cause NPC update is here.
Is development process so expensive for Schine? I hope that hired developers makes discount for Schine untill release. I think that alpha-discount makes development less...
Stop blamming me. Our suggestions are about 90% equals. Difference is between block and code.
I agree that game have logic blocks it's a part of gameplay now. But you should to think about amount of blocks that will be needed. Dude, I really don't want to put a 50 logic blocks on drone sized...
I agree. But what if most of people think so?
I don't suggest to fix all the bugs. I just suggest to fix main bugs that makes game just unplayable for some players. It wouldn't be so hard.
Game already have engine a long time ago. And I suggest to add tires. Common, it's not that hard...
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