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    1. Asvarduil

      MicroMade - Modded StarMade

      Sgtwisky kulbolen - When I get this to my test environment for the 'beta', this is something I'm going to ask people to try out. I remember that MiniMade actually had a script to teleport over-mass vehicles to a jail sector because of this problem, but Olxinos didn't want to disable uploads of...
    2. Asvarduil

      MicroMade - Modded StarMade

      Not really. Both stations have a huge power chamber on the ventral side that can be adapted to either power setup. As for Schine adapting 100 mass...they gave us a config option, but I don't think they really thought it through in some regards. But, whatever. The 100 mass thing is just one...
    3. Asvarduil

      MicroMade - Modded StarMade

      Week 4 - "That's No Moon" What started as an 'outpost' grew a bit out of proportion. The Valron Castrum This week was mostly spent working on the Valron Castrum, the Outpost for the Valron Empire. I've been able to install partial systems on it, but I've also been paring back parts of the...
    4. Asvarduil

      Honorable Sword-Ships of the Valron Empire

      Work has continued on the Valron Castrum! There's more to see. I've been working on the interior of the station, as well as fitting systems, as well as decreasing the mass of the station. The first shot shows a landed ship. I've not yet added shipyards to the docking areas...
    5. Asvarduil

      MicroMade - Modded StarMade

      Update - I've built the shell of a Valron station. This started out as an outpost similar to the Coalition one...but it's twice as massive, and probably twice as large in nearly all dimensions... It needs work still, but players who join the Valron Empire can waltz right into one of these...
    6. Asvarduil

      Honorable Sword-Ships of the Valron Empire

      So, this started off as an Outpost station. It...got a bit big. This might well be a homebase. This is the Valron Castrum, a mighty station. This is an in-construction shot, so as a result it has no facilities, no power, no shields, no defensive turrets. The Valron do not have Coalition...
    7. Asvarduil

      MicroMade - Modded StarMade

      I'll contact you via PM when it comes time for that.
    8. Asvarduil

      MicroMade - Modded StarMade

      Week 3 - "Ewww, bugs!" This week had both ups and downs. New Admin Commands: !READFEEDBACK [PlayerName] - Reads all feedback. If a player name is given, only reads that player's feedback. StarMade Bugs Make Level Design Harder The big issue I had this week, was with working on the Coalition...
    9. Asvarduil

      MicroMade - Modded StarMade

      After much consideration...I think I'll hold off until I have a first beta of the mod/server. You're right that at 100 mass, stuff doesn't get too crazy in terms of ship design. Additionally, at 100 mass, it literally takes me an hour to build a ship from scratch (except for each faction's...
    10. Asvarduil

      Coalition System Base - Type A (WIP)

      So, it's finally time to see what the Coalition Station commanders are getting up to when players and pirates and the Valron Empire aren't causing them grief... ...Trolling the Medical staff on a weekly basis? That doesn't sound smart... The interior of the Type A station doesn't just have...
    11. Asvarduil

      MicroMade - Modded StarMade

      What would you say to the concept of making power actually linear, as in removing the 'dimensions of box' scaling systems, and having power reactors be 'number of blocks in group'?
    12. Asvarduil

      How do you build?

      So, I really prefer to build sub-100 mass. Some of this, is because I shamelessly self-promote. However, I've built this way long before I ever knew a mass limit was possible in StarMade. The reason I prefer to build sub-100, isn't only because said ships are cheaper and quicker to replace...
    13. Asvarduil

      MicroMade - Modded StarMade

      Well, 100 mass limit, max docking chain depth of 5, and some other thing should really help you be better able to play the game.
    14. Asvarduil

      MicroMade - Modded StarMade

      So, quick question. We all know the power update is coming Soon™. In the interests of actually creating some content for the first beta, I feel like MicroMade - at least in its early state - doesn't need to be tied to the legacy Power system, for shipbuilding purposes. That being said, one...
    15. Asvarduil

      Suggestion for missile slave on beams and cannons

      That...actually seems pretty fun. Do you have a dedicated 'build' sector/system/whatever flagged as peaceful/protected?
    16. Asvarduil

      Keep the Old Blocks as Decorations

      I think it'd be cool if we could call them something different (e.g. 'Jump-Plasma Conduit, Electro-Mag Conduit', etc.) Also, something else that'd be neat - what if we could opt to use them as cosmetically different conduits in the new power system? I'd love some of my Coalition designs to use...
    17. Asvarduil

      MicroMade - Modded StarMade

      As a matter of fact, yes! I've gone out of my way to avoid using any .NET-specific libraries; everything should be mono-compatible.
    18. Asvarduil

      MicroMade - Modded StarMade

      You gave good feedback. If you see me doing something dumb, tell me.
    19. Asvarduil

      MicroMade - Modded StarMade

      Week 2 - "It's Alive! It's Alliiiivvvveeee!!!!1!!one!" This week has been an important one for the MicroMade mod - I've got a basically working version on my local machine, with the core system public commands implemented, and most of the core system admin commands implemented. Commands...
    20. Asvarduil

      MicroMade - Modded StarMade

      Time for a brief update, before tomorrow's big update! 1. My backend code is running with StarMade. 2. The basic systems are more-or-less implemented! Just testing right now, trying to squash every bug I can. 3. Coalition outpost type A.