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    1. Asvarduil

      Revised Power Proposal

      I prefer to criticize in the format of, "What Works" and "What Doesn't Work", in regards to me. I think for this topic, I'll stick to that format - there's a lot of good in what I saw, but there's some notable downsides I'm seeing too. TL;DR This is ultimately a good update, though it falls...
    2. Asvarduil

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      I'm not saying you should, but there's ways to do that.
    3. Asvarduil

      Kupu's thread

      Thank you! I just had this develop on my system. I was wondering what happened to my ships.
    4. Asvarduil

      MicroMade - Modded StarMade

      Yeah, I'm not sure what all I'd want out of my racing station. Obviously you could have just racing, but then you'd get cases of ridiculous bikes that are in essence a ship core with power and enough thrusters to make Miley Cyrus jealous. There would definitely have to be environmental...
    5. Asvarduil

      MicroMade - Modded StarMade

      I find this possiblity intriguing. I could have a station dedicated to racing, and have races as a possible way to make a little bit of money/earn a few blocks. I see no reason to let perfectly good Race Gate blocks go to waste.
    6. Asvarduil

      Item Console Commands

      So, I'm working on a mod for StarMade, which is in my signature. My research of the Command Line API has revealed some opportunities for commands that could make the game more easily moddable using existing techniques such as "Shadow"'s log-scraping/screen command setup. One thing I want...
    7. Asvarduil

      MicroMade - Modded StarMade

      Yep, you'll fit in here just fine.
    8. Asvarduil

      Devblog 13th September 2017 (Power Stream!)

      On this note, a request - please either A) remove Pulse, or B) make it less awkward to use as a standalone weapons system. If you don't want to remove it, because nukes, maybe make it into an 'Overload' system that supercharges the attached system instead. That way missiles + overcharge would...
    9. Asvarduil

      MicroMade - Modded StarMade

      Well, I did find a use for pulse weapons... If you're gettting EPYON vibes off of the Duelist MECHA...then you're nerdy enough for this server. ;) I could actually make the Pulse Sword bigger, and maybe add some other effects to it. The idea with this suit, is that it is in it's own Random...
    10. Asvarduil

      MicroMade - Modded StarMade

      So, I was able to fit turrets on sub-100 mass ships. A very basic turret fits no problem. I bet it'd be possible to put a more interesting turret on a basic spaceframe. I need to experiment more with the idea. Anyways, the third playable faction, for those who don't like fighting: You can...
    11. Asvarduil

      Esthar Fleet Systems, Ready for Work!

      Pictured Below: Esthar Fleet Systems, hard at work building you new ships! Pictured left to right: Esthar Barge, the biggest ship, made for securely transporting people and cargo to their destination. Top is an Esthar Sentry, and bottom is an Esthar Pickman. Since the exodus from Earth...
    12. Asvarduil

      MicroMade - Modded StarMade

      So, I might have a solution to that. Once upon a time, long ago when I first started experimenting with rails, one thing I found out quicklly is that you can influence the physical facing of a rail block with logic. So, what I'd do is set up basic rails at all starting points in a given...
    13. Asvarduil

      MicroMade - Modded StarMade

      In reverse: #2: Steve Jobs. #1: Yeah I might need to watch buffing the laser pistol. I could ensure that the pira-mechs have fatal flaws. I might also consider buffing players to be slightly more resilient (but, not too much so). In fact...I need to research if I even can buff player HP at...
    14. Asvarduil

      MicroMade - Modded StarMade

      I'll take that into consideration. My first iteration will likely be 'nerf Jump, increase sector size.' That being said - I do have a way to implement random encounters in theory. Player diaspora may matter less than you'd think. Only when I get to beta test will I be able to tell. One...
    15. Asvarduil

      MicroMade - Modded StarMade

      Turrets So, one of my axes of this project, is listening to feedback. Tell you what I'm going to do - I'm going to make a third faction, neutral/friendly to the other two, that uses turrets as their primary armament. In my sub-100 mass designs so far, I haven't tried accounting for turret...
    16. Asvarduil

      MicroMade - Modded StarMade

      That's by design. One thing turrets do is nuke performance. Also, they're a 'passive' mode of gameplay - the player doesn't (usually) control them. The point of MicroMade is to enhance the gameplay, and things that the player can't do are considered expendable in my overall game design...
    17. Asvarduil

      MicroMade - Modded StarMade

      MicroMade - StarMade Like You've Never Played It GitHub Source for the Mod Backend is here A Modded Server Brought to you by Asvarduil, and Esthar Fleet Systems Project Status: Iteration 1 / Core Systems Development MicroMade is a modded StarMade server system being developed to address...
    18. Asvarduil

      Shadow - A server side modification for Starmade

      Reading the source code for Shadow is really interesting. I'm looking into creating my own modded server, and this framework might really help me! Thanks for posting this awesome, awesome resource.
    19. Asvarduil

      NPC Faction, How do you make them do things?

      StormWing0 - I did some research last night on the file I listed, and while it doesn't exactly help you, it might be useful regardless. The npcFaction.xml files describe a state machine regarding how the faction behaves in-game. Specifically involving the Diplomacy stuff, those comments...
    20. Asvarduil

      Honorable Sword-Ships of the Valron Empire

      Thanks. Yeah, I'll be sure to add the slabbed texturing to the undersides before I upload these ships. As to Can/Can/Ion, I'll have to rethink that. I might change them to seeker missiles instead, as these are the heavy-hitters of the Valron fleet - Seekers have a comparable range to can/beam...