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    1. Asvarduil

      Add sector_chmod "build" and "salvage" options

      Yes to all of this.
    2. Asvarduil

      MicroMade - Modded StarMade

      So, the way I'm implementing the mass limit is through a GameConfig.xml setting. Pretty much, if you build a cargo ship that's sub-100 mass, and attach, say, a 10-mass pod to it that bumps it over the limit, you won't be able to use the cargo ship, unless you manually detach the pod from the...
    3. Asvarduil

      MicroMade - Modded StarMade

      Jojomo - I'm going with 10,000 mass limit on stations in the early iterations. This is entirely negotiable, however - stations tend to be built less frequently than starships.
    4. Asvarduil

      MicroMade - Modded StarMade

      ...And the Valron counterpart, the Type A Post. If it seems similar? Well, there's level design reasons for that. First, note the white lights. Part of level design is establishing a visual language. While most Valron structures use red lighting, that's only when there's a PvE objective...
    5. Asvarduil

      Honorable Sword-Ships of the Valron Empire

      As part of my Station rework, I've got a new, older type of Valron Station - the Type A Post! The Valron Post Type A is very similar to the Coalition Counterpart - both are relatively lightly defended, and contain essential facilities for the spacegoer, including a medbay and...
    6. Asvarduil

      A Solution To Flying Spaghetti Monsters

      No, calling said players "Munchkins" might questionably be offensive, but I think Edymnion has the right of it in the end. Instead of promoting this behavior - something that has gone on for a long time, to the detriment of the game - having a power system that disincentivizes these 'hardcore'...
    7. Asvarduil

      MicroMade - Modded StarMade

      Week 6 - "This does whaaaat!?" This week was spent on two main activities - revamping the Outpost stations, and figuring out StarMade's configurations. Neither task was as easy as it seemed, but paid off. Configuration Vexation The main thing I spent time on this week was configuring StarMade...
    8. Asvarduil

      Coalition of Systems Navy

      Time to show one of the Coalition's 'older' station designs, used more typically as deep space outposts - the Type A Station! The base itself is small - around 800 mass - but packs two powerful Coalition turrets, and hosts an impressive 13x13x13 shipyard for manufacturing small craft...
    9. Asvarduil

      MicroMade - Modded StarMade

      Right now, all content is being designed under Power 1.0, as we have no idea when Power 2.0 will come out. The release of Power 2.0 - whenever that is - will be incorporated into the existing universe. I have plans on how to accomplish that little miracle, but right now my efforts are focused...
    10. Asvarduil

      Fixing Starmade's Continued Play Value.

      You've just made me a very happy nerd. Edit - The data/configs file had the switches I was looking for, and a lot of other information that's just not present in the higher-level configurations. Anyone who wants to mod their client should look in /data/configs for stuff they're not sure how to...
    11. Asvarduil

      Fixing Starmade's Continued Play Value.

      First - Notepad++ is awesome, and good on you for linking it! Second - I'm aware that configurations are spread out over various files, so it's possible there's more than one GameConfig.xml to contend with. This is the default GameConfig.xml that I was looking at. It's usually stored in the...
    12. Asvarduil

      Fixing Starmade's Continued Play Value.

      I'd like to second this. I'm having difficulties working on my mod project, because I'm having to experiment and see if I can figure out certain configuration switches. For instance, in Gameconfig.xml, I understand that there's a configuration option to set a mass limit on ships and stations...
    13. Asvarduil

      Fixing Starmade's Continued Play Value.

      I think this is out and out a really, really bad suggestion that is actively hurting the game. StarMade is - first and foremost - a game about making ships. The reason this game is not engaging, is that we're building starships just to build them. Worse, while PvP is one of the few actual...
    14. Asvarduil

      Starmade memes

    15. Asvarduil

      MicroMade - Modded StarMade

      Well, don't count my server-admin skills as anything yet until I get something running. I've said I'm a total n00b on that count; don't expect greatness out of me, unless I can prove that I can deliver. The most I can say, is that I am investigating hosting options, and will seek out the best...
    16. Asvarduil

      MicroMade - Modded StarMade

      So Jojomo - when you think about game design as a whole, economics have to factor in pretty significantly, on a number of levels. Everything in games is a trade of some sort. Someone is providing something, someone else is consuming it. It's not limited to money and materials like most would...
    17. Asvarduil

      Fixing Starmade's Continued Play Value.

      No. No they don't. The much-vaunted plan fails to make the game fun in any way. The game has serious problems now, and ones that shouldn't be left to modders (really, borderline hackers) like me. Unfortunately, I think Schine in general is so heavily invested in the direction they're going...
    18. Asvarduil

      Fixing Starmade's Continued Play Value.

      Generally speaking, this post is spot-on. I agree entirely.
    19. Asvarduil

      MicroMade - Modded StarMade

      Week 5 - "When A Plan Comes Together, a Station Doesn't" I've achieved most goals set down last week, only content is slowing me down (but, in games, content is always the bottleneck, as well as a pain in the butt.) Technical Easiness This week I put the finishing touches on the Penumbra back...
    20. Asvarduil

      MicroMade - Modded StarMade

      Hi all, quick update! I've created the GitHub repository for the back-end and have committed my code up to it. I'm satisfied with my manual tests of the code. I have some potential concerns that the upcoming beta will either validate, or invalidate I'm starting on configuration changes. I...