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    1. Asvarduil

      Coalition System Base - Type A (WIP)

      Pictured Below: The beginnings of a Coalition presence in a system. The Type A system base is an outpost with basic facilities for all Coalition personnel and allies. Pictured below are the Apartments, located in the Habitat Wing, and the Sickbay, located in the Industrial Wing. Esthar...
    2. Asvarduil

      MicroMade - Modded StarMade

      I think back in the "new vanilla" thread, docking depth came up as a topic. I was going to go with a depth of 5, but a depth of 4 can provably work (station -> ship -> turret base -> turret barrel) I'll probably start at 5 to be less restrictive, and then see if the data corroborates any need...
    3. Asvarduil

      MicroMade - Modded StarMade

      What's more, dude disagrees with my position that the legitimate concern in his stuff is legitimate. I'm thoroughly confused. I need Church to tell me what to think.
    4. Asvarduil

      MicroMade - Modded StarMade

      Working backwards, and avoiding quotes Asvarduil is burning his wallet. Yes. Of course, I've been an indie game developer for a while, I'm used to it. ;) [@JumpSuit] is arguing with someone betting his wallet. Well, I'm not sure 'arguing' is entirely the right term. I'm also not betting my...
    5. Asvarduil

      MicroMade - Modded StarMade

      You're saddened it's coming together more quickly than I expected? :facepalm: Friend, I think you're the embodiment of skepticism, cynicism, but probably not stoicism... Edit: I'm leaving the failed facepalm emoji in there. It describes what I feel at the moment. Seriously, literally all of...
    6. Asvarduil

      MicroMade - Modded StarMade

      So, some positive developments 1. I got the Data Core working with a SQLite database. The only thing I don't like is the latency - my 'Unit Tests' of my datacore tend to be working in the range of ~800ms - 1 second. I definitely need to tighten up performance of the backend. 2. I got my...
    7. Asvarduil

      MicroMade - Modded StarMade

      Your reaction is noted, and will be taken into consideration when I get to tuning settings. Still, since I guess we won't be seeing you based on the response, have fun wherever you choose to play! This is also good to know. What I might need to do is tune things so that AIs choose to come...
    8. Asvarduil

      Config option to disable homebase protection altogether

      There is a config option to remove homebase vulnerability on FP deficit; there's no option to say, 'all bases are always vulnerable.'
    9. Asvarduil

      MicroMade - Modded StarMade

      That's why I'm not making this all at once. The Net Worth, Bounty System, Feedback, and Mass Limit code is a healthy amount of stuff to do for a first iteration. I'll probably not tune block costs or other settings until subsequent releases.
    10. Asvarduil

      MicroMade - Modded StarMade

      As well you should be. That is why I also need to quickly get to a beta point. The longer I take with actually having a playable server, the bigger the risk that MicroMade only ever exists in our minds.
    11. Asvarduil

      MicroMade - Modded StarMade

      This also proves that no one - apparently, except you that one time - pays attention to custom titles. ;) Keep on working on the English, you're doing pretty good; I can make sense of what you're saying, even if I have to decipher the occasional thing. Time and practice will really improve...
    12. Asvarduil

      Config option to disable homebase protection altogether

      I could totally see the more hardcore PvP crowd wanting this feature, and I could swear I've seen watered-down versions of this requested. +1, more options > fewer, after all!
    13. Asvarduil

      MicroMade - Modded StarMade

      That seems like a really cool idea. It turns the NPC factions into more of a general alignment, sort of like Alliance vs. Horde in WoW, or the Grand Companies in FFXIV. I don't know about the !align command, necessarily, or copying the idea wholesale, just yet. I'll make logging onto LvD...
    14. Asvarduil

      MicroMade - Modded StarMade

      Not yet. Honestly, knowing that the power update is coming is stopping me from even trying to experiment. Instead of having to use the current system, which may have very different vanilla mass values for its blocks than for Reactors, Chambers, and Conduits, I think what I'd be wisest to do is...
    15. Asvarduil

      MicroMade - Modded StarMade

      That's precisely why I took this idea on! As to your other points before today's weekly report, you make some strong points on a number of issues, regarding factions. Are 'vanilla' faction turns good enough? Can be, if players are working for AI factions by default which is the plan. Maybe I...
    16. Asvarduil

      MicroMade - Modded StarMade

      Week 1 - "EntityFramework Sucks." In my original post, I said, "Status updates will be posted every Sunday." This is the first status report on the MicroMade Mod, it's development progress, and ideas I'm floating to create a mod that Makes StarMade Fun! #MakeStarMadeFun Core Systems I've...
    17. Asvarduil

      MicroMade - Modded StarMade

      Additionally, try to remain civil, both on this thread, and when the server goes live. Disagreement is OK - it's how you disagree, and deal with others disagreeing with you, that determines how seriously others take you. By default, I assume others are worth attention and respect; don't...
    18. Asvarduil

      MicroMade - Modded StarMade

      Your benevolent dun-erm, server master, is open to modding blocks. If it's felt that Standard/Advanced armors need a little nudge in order to be made viable, it can happen.
    19. Asvarduil

      MicroMade - Modded StarMade

      I disagree at the moment, but I also haven't got the mass-limit code written, running, and most importantly I haven't had players bang their heads against it. So, I'll keep an open mind. If it doesn't work out, I'd be more than willing to try block count limits, and that seems like an...
    20. Asvarduil

      MicroMade - Modded StarMade

      I like the hover mechanic, but I feel it's useless due to a mixture of performance problems on both the server and client side, as well as the fact that it doesn't improve gameplay. I feel like, instead of hover-vehicles that probably will be seldom-used, had the developers done things that...