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    1. Olxinos

      How to cure logic lagg

      I see, I think this suffers from the same possible "inefficiency" : this is basically a list of one-sized jump tables which can't be optimized away so either the branch target predictor catches on or you'll suffer from similar misprediction costs. I don't know whether the fact they are one-sized...
    2. Olxinos

      How to cure logic lagg

      Megacrafter127 Well, the two above snippets will give you identical or nearly identical results on a good optimizing compiler (template<gateenum type> forces type to be a constexpr expression which is therefore known at compile-time, so the compiler can and usually will optimize away the switch)...
    3. Olxinos

      How to cure logic lagg

      Ok for Criss' quote (although I think he's referring to some players' wishes to have something as powerful as arbitrary lua code in blocks), Duke's quote however doesn't mention logic (the cause of their inefficiency might as well be something else). I'll look for older quotes later. I don't...
    4. Olxinos

      How to cure logic lagg

      Well, that's certainly impressive that you programmed an operating system and tool suite on your own. I get you're trying to say that "I've done it, and it wasn't that complicated", that however doesn't mean this is an efficient or overall good solution. If logic really is that costly for...
    5. Olxinos

      How to cure logic lagg

      I don't think it's a good idea. In fact, I think it's a very bad one for the following reasons : - logic systems don't cause that much lag (except maybe if you want to build a 16+ bit calculator, but Starmade isn't supposed to be a computer simulator), there are far more important things to...
    6. Olxinos

      You could learn from Notch

      This is slightly off-topic, but I've seen that assumption/idea/... in several posts of yours, and in my opinion, you are misunderstanding or misusing balance here. This is something which ticks me off. You seem to think that in a competitive game, if each of the N player has about (100/N)%...
    7. Olxinos

      RegEx Logic - Counter

      I'm a bit (lot?) late, and someone certainly did it already... but wouldn't an additional "\b0*1(?=0+~)|" solve the problem? i.e. "\b0*1(?=0+~)|\b0|([0-9])(?=0*~[0-9]*?\1([0-9]))|~[0-9]*" (basically, let's match such annoying '1's and replace them with nothing instead of a '0') ...and while...
    8. Olxinos

      Holographic Display Module

      I like Thalanor's first suggestion better to achieve the same effect ( Additional display block formatting style (Text offset) and logic input , i.e. adding a tag to offset the displayed text by a certain amount of blocks... bonus points if that amount can be rational rather than an integer)...
    9. Olxinos

      Anyone have some nice building techniques?

      Sure. Randomly place and delete blocks until it looks good, then kidnap Atra and force her to add as many broken bug exploits as you can to your ship. Seriously, I usually start by either the shape or some specific system first. I usually draw the shape on paper, look at deviantart/google image...
    10. Olxinos

      Deal with it.

      Deal with it.
    11. Olxinos

      Wasn't there a ship classification system?

      There was this: Starmade Ship Showcases this includes an old ship classification by Bench (nothing official, there's no official ship classification), with pretty icons
    12. Olxinos

      Warship Design Philosophy (RP Perspective)

      I can't say much, but there might something to be learnt from submarines layouts. Submarines and spaceships do navigate under similar conditions after all. The problem with comparing with submarines is that they all (to the extent of my knowledge) have that peculiar long and thin shape though...
    13. Olxinos

      A few quick observations on the new auxiliary generators...

      Panpiper I don't know where GRHayes ' confusion comes from, but he's wrong. For instance: It's quite clear here the recharge rate is around 2m/s ("on" rate) instead of 400k/s ("off rate")
    14. Olxinos

      Poor labeling on Aux power system

      This is wrong. The "on power rating" is a power regeneration rate, not the discharge rate (which is 25% of the maximum auxiliary capacity per second). You can test it yourself if you aren't convinced: add a couple dozens auxiliaries to a ship core, turn them on, and watch how your main power...
    15. Olxinos

      A few quick observations on the new auxiliary generators...

      Bladeriker All of them are linked to one button.
    16. Olxinos

      A few quick observations on the new auxiliary generators...

      Well, I'm sure you can figure it out quickly, and I'm sure a lot of people out there can. That's still not a reason to make it cryptic for everyone else. There might be 10 years old playing this game, or people which aren't familiar with games... Not to mention people asking questions about...
    17. Olxinos

      A few quick observations on the new auxiliary generators...

      Yes they do. However I think I saw Lancake say things in chat suggesting they weren't supposed to so it might change in the future. The first explosion location doesn't seem to be directly related to the destroyed block, but you're right, it'll do more damage if a bottom block explodes. Anyway...
    18. Olxinos

      A few quick observations on the new auxiliary generators...

      Lancake said yesterday in chat that there was an amount of explosions determined when the first block is destroyed depending on the size of the auxiliary bank, if I understood well. So I've read the code and quickly tested it, it indeed suggests that there currently are exactly max(1...
    19. Olxinos

      160D-Shaula 2016-09-11

      Designed to be as cheap as possible. Requires only materials craftable with alloyed metal mesh, crystal composite and as few capsules as possible (mostly parseen/sapsun/hylat). No paint.
    20. Olxinos

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Well, I'd say that those are somewhat independent points, but you're right, without the capacity, there's ultimately no point in building bigger since the green curve either converges to the optimum too fast (or simply has an optimum). TBH, I quickly made these formulas to illustrate what I was...