Has it been established how, exactly, auxiliaries degrade when hit?
They explode, I've understood that much. Is it a chain reaction? If not, what is it that keeps the explosion mostly contained to the auxiliaries, like the devs have said it is?
Lancake said yesterday in chat that there was an amount of explosions determined when the first block is destroyed depending on the size of the auxiliary bank, if I understood well. So I've read the code and quickly tested it, it indeed suggests that there currently are exactly
max(1, floor(group_size/200)) explosions when a block of a group is destroyed.
I haven't determined whether there's a predictable pattern in the explosion locations though.
[Edit:
I might as well recall the known formulas:
for a single group of auxiliaries (sum those values for each auxiliaries to have the total)
capacity = 500*(groupSize^1.05)
regen = 2000000*(2/(1+1,000232^(-(groupSize*0,00613)^2,25))-1)+(25*groupSize)
The regen formula has an optimum which is 9891 blocks for 192.9356 energy regeneration per block (on), you can however build your auxiliaries banks with a slightly lower block count (ideally finishing with x99 where x is odd) to reduce the number of explosions without reducing too much the regeneration per block. For instance:
- 9399 (192.2442/block, 46 explosions)
- 9599 (192.6958/block, 47 explosions)
- 9799 (192.9122/block, 48 explosions)
here's a graph to sum it up:
I zoomed on the most relevant part]