True, assuming you do model accurately those changes in DPS, effective HP etc. Honestly, your previous example is a very gross approximation whose results are very dependent on those changes.
Errr... yes? How is that a problem? It's only logical that the winning side (who invested more and...
I'd say indifferent, use them if you want as long as you're not using some weird clever clock which tends to cause lag (I doubt you are, basically, anything under ~30 pulses per second should be fine).
With two people, it'll be a lot easier to stay on the positive side (as long as you connect...
Custom NPC Factions using Traders/Outcasts/Scavengers blueprints should be fixed. I may give some of them "placeholder" freighters/miners if they don't have any though (maybe from the traders).
I also slightly increased the FP gain for inactive members (16->19 so that a single-man faction can...
Sachys If that was an NPC Faction or Pirate ship, it won't be TP-ed to 666 666 666, my script is taking into account the ship creator.
EricBlank Unfortunately, cargo mass counts towards both caps. The game won't kick you out of the ship though, so you'll have the possibility to lower the...
Sachys By "preventing you from flying the ship", I mean you won't be able to move/rotate the ship or use its systems, but you can still enter the core or use a build block to remove blocks. If you managed to overheat it you can also use salvage beams but it certainly is less convenient.
Sachys
Yes, there's both a cap enforced by the game itself (a mass cap, docked entities excluded) and a cap enforced by a script I've written (a mass cap, docked entities included).
Starmade's limitation only prevent players from flying the ship, my limitation doesn't prevent you from flying the...
^this, and because you could perma-dock "ships" which are actually disguised turrets.
That's also why I've included this note:
"² Exceptions can be made for docked ships, but don't use that as an excuse to have perma-docked ships as disguised turret supports"
But yes, that's a bit problematic...
I haven't mentioned it explicitly.
You can try to capture those ships, but you won't be able to fly them (because of the mass cap, well you can empty it so that they drop below the mass cap though). Trying to bypass the limitation to fly those ships is also forbidden in my book. You can only...
Mmmh, currently I have far better specs but for a far higher price (intel core i7-4790K 16GB RAM 120G SSD, that was the cheapest dedicated server on soyoustart, I wish I could've reduced the RAM a bit or swapped the SSD for a bigger HDD but well, good enough and the cpu is nice at least). Maybe...
[Edit: MINIMADE IS CLOSING
Unfortunately, it seems I don't have enough time to manage the server, and the server is completely deserted by now. Therefore, the server will close on September 30th.
Until then, I'll try to keep the server accessible. Of course, I've made a backup of the current...
The_Owl To be honest, I haven't really thought of it. Faction points might be more interesting to tweak but I don't really know where the balance stands currently (I mean, about FPs). I know that Elwyn Eternity 2 tried a different system where members would cost FPs and claimed systems gave FPs...
I'll try to sum up the reactions so far :
1) Overall there seems to be enough interested people to open a server (even taking into account that people may just try it out for an hour and forget about it)
2) People are more mitigated about trying config changes, a few players would like some...
Iirc, this is the name of the directory inside data/npcFactions/ (usually named after the faction) which contains blueprints and an additional configuration file.
Yes.
Yes.
How long a "turn" last. Basically, after each "turn" you'll gain a certain amount of faction points (depending on...
I was mostly thinking of a server with the few survival elements starmade currently has to offer (mostly pirates as big and agressive as we can get... well, they probably have to be within the cap too, I'm not sure, if not it could be interesting to have them exceed the cap a little) and the...
Recently, the devs have added the possibility to have the game enforce ship sizes or mass. Since then, I've been wondering whether a baby-sized ships only server could be popular.
I'm thinking about a server with a pretty low block or mass restriction. Think about 30k blocks max and/or 3k mass...
I'm not particularly against some kind of "heat system"... but I expect it to add depth to the game and interesting building choices. Same for "shape-sensitive" systems (as the OP calls them). I'm interested in anything which makes building more fun, challenging, and rewarding.
Implementing them...
Agreed with the fact that Starmade is currently a game which is hard for the average player to get into.
I don't think it's a priority right now, but they'll definitely have to think about lower the barrier of entry before they try to actively market the game. Mere video tutorials won't cut it.
Megacrafter127 So far, this seems roughly equivalent to the switch implementation, maybe slightly better in general. I haven't looked into the asm to check the compiler didn't introduce clever tricks though:
I think this is something which could be even more dependent (than usual) on the...
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