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- Apr 5, 2017
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Hello everybody, i was just playing around with some config files in my server when i found the customfactionconfig and npcspawnconfig xml's
I hadnt realized i could make such changes to factions/npc spawning so i was hoping you could help me out with some of the less obvious things i can do with these.
First, in the npcspawnconfig.xml file, it seems mostly explanatory so i tried making a faction but there is a "<PossiblePresets>" Field that im unsure of, as the default factions just have their own name there, so what presets are there? is there another file this refers to? and do i need to populate this value?
Now customfactionconfig.xml got me more curious, as there is a bit more options and a bit less description.
so i will list some fields that i am unsure of in hopes you can better explain all that they effect
"<SetInactiveAfterHours>48" is this just how long until a faction member is considered "inactive"?
"<FactionPointDeathProtectionMinutes>10" what is this? to keep you from constantly losing FP if you are dieing over and over within 10 mins apart?
"<IncomeExpensePeriodMinutes>60" what even is this?
then a few from the <FactionPointSpending> section
"<BasicFlatCost>1" ??
"<SpentAbsoluteForDeath>2" ??
"<SpentForDeathMultByMemberCount>2" ??
is this all there is for faction/npc settings or is there more i can add? I've noticed your supposed to use the factions' blueprints folders to customise what ships they use, but is there a way to influence what chances each ship spawns? for example, im noticing alot of small ships and none of the bigger ships they can spawn, but if i remove their smaller ships then they get pretty overwhelming fast. i want it so their not just spawning a ton of their smallest ship and maybe 2 or 3 other ships
Thanks for any help :D
I hadnt realized i could make such changes to factions/npc spawning so i was hoping you could help me out with some of the less obvious things i can do with these.
First, in the npcspawnconfig.xml file, it seems mostly explanatory so i tried making a faction but there is a "<PossiblePresets>" Field that im unsure of, as the default factions just have their own name there, so what presets are there? is there another file this refers to? and do i need to populate this value?
Now customfactionconfig.xml got me more curious, as there is a bit more options and a bit less description.
so i will list some fields that i am unsure of in hopes you can better explain all that they effect
"<SetInactiveAfterHours>48" is this just how long until a faction member is considered "inactive"?
"<FactionPointDeathProtectionMinutes>10" what is this? to keep you from constantly losing FP if you are dieing over and over within 10 mins apart?
"<IncomeExpensePeriodMinutes>60" what even is this?
then a few from the <FactionPointSpending> section
"<BasicFlatCost>1" ??
"<SpentAbsoluteForDeath>2" ??
"<SpentForDeathMultByMemberCount>2" ??
is this all there is for faction/npc settings or is there more i can add? I've noticed your supposed to use the factions' blueprints folders to customise what ships they use, but is there a way to influence what chances each ship spawns? for example, im noticing alot of small ships and none of the bigger ships they can spawn, but if i remove their smaller ships then they get pretty overwhelming fast. i want it so their not just spawning a ton of their smallest ship and maybe 2 or 3 other ships
Thanks for any help :D