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    1. Lukwan

      Planned [Again] Stairs/Ramps/Climbable 1/2-slabs

      Yes...a simple compromise.
    2. Lukwan

      Multiple Invincible Stations

      Initially I thought this idea was too ripe for abuse. Given enough balance-elements I think the risk is worth the reward. The mechanic would make the RTS element of Faction-wars more interesting and strategic. If 'invulnerable' proves to be too overpowered we could always re-brand it as...
    3. Lukwan

      Red 5--- standing by.

      Red 5--- standing by.
    4. Lukwan

      Thrust Management by thruster group

      Given the potential number of thrusters that SM would have to track, it makes sense to keep the option global for each ship. If this suggestion gets traction I would also like to see logic control for thruster-groups and a limit of eight groups per ship.
    5. Lukwan

      Planned [Again] Stairs/Ramps/Climbable 1/2-slabs

      True that, but not nearly so many colors.
    6. Lukwan

      More versatile shipyard construction

      One reason for the shipyard spars is to ensure that the area is fully initialized. This avoids wonky symmetry glitches on a big build. On my old server it was common for people to have some lag and low frame-rates when 'gate-warping' in. For a busy building base with multiple large ships the...
    7. Lukwan

      Hey Schine! Thanks for...

      Thanks for... adding a simple fluorescent light fixture.
    8. Lukwan

      Planned [Again] Stairs/Ramps/Climbable 1/2-slabs

      Ya! No sarcasm at all; the self-cornering fence and iron-bars in MC are very versatile for adding greeblies to a build. I have hopes that pipes will be made to self-join for right-angles (and 45 degrees would not suck either). Also, I think the fence is meant to keep the chickens in, we just...
    9. Lukwan

      Power Auxiliary: Extinguishing the engine fires.

      The main reason for Aux power is to replace docked reactors and avoid the pitfalls of collisions etc. While the mechanic of making them volatile is needed to prevent them from being OP I think there is a great opportunity to play with the 'Engineering emergency' response. You make a good point...
    10. Lukwan

      Low frame-rates with lots of text?

      Thx for that. I may try that one way or another just to get rid of that visual effect. It seems funny to me that that our interstellar ships have clunky old CRT displays with retrace problems. In my day when your tube showed the retrace line it was time to sync the horizontal timing pulse to...
    11. Lukwan

      Low frame-rates with lots of text?

      I don't know if this is a bug or not. If anyone else has had this problem let me know please. I have experienced low frame-rates when I am in proximity to my tutorial ship. Basic Day-1 Tutorial Ship This has happened on my personal system and on a MP server. I suspect that this is related to...
    12. Lukwan

      Power Auxiliary: Extinguishing the engine fires.

      I'd like to see shutting-down the Aux-reactor reduce the chance for a full on chain-reaction destroying the whole shebang. ( Still have it very likely to explode.) Alternatively a successful shut down could simply slow down the chain-reaction. The Astrotech beam should act like fire-retardant...
    13. Lukwan

      Auxiliary Reactors Change

      To save on maintenance costs and time spent typing my next ship will be Ox-powered.
    14. Lukwan

      New Jump Drive Effect?

      Agreed. I was afraid to ask for this myself since the main focus of my forum-agenda is to streamline the player-experience. Here is one place where I think the transition could be drawn out a bit to make it seem more epic. Even just extending the current effect for a second or two may work.
    15. Lukwan

      Recognized Exploration/System Bonuses and Actual Empire Building

      (without Necro-posts I may never see cool threads like this.) I had to laugh when I read the title. Flashback to me crawling through a sewer-pipe in Deus Ex ... lost somewhere in Hong Kong trying to find a mission point with a map drawn by Loki. Ten minutes of creeping along with nothing to...
    16. Lukwan

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      Nah...you just need a REALLY big tractor-beam_________________________________________or a Starbucks. :)...
    17. Lukwan

      Small Condensed Weapon blocks for Interior Turrets

      Yes this true. Some of the first things I played with in SM were anti-marine weapons. The problem is they don't usually make for a good rousing inner-ship battle. They are more like astronaut murder-traps. (Starmade meets Dungeon-Keeper :confused:) I'm hoping for a scaled-down version for...
    18. Lukwan

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      To limit abuse I would vote for : No jumping into the current sector or any adjacent sector. Also we should discuss whether two opposing interdiction fields will affect each other. Does the first one still work (early bird gets the worm)? Do they cancel each other out? Do they both work...
    19. Lukwan

      "Son's of pioneers are hungry men. " David Sylvian

      "Son's of pioneers are hungry men. " David Sylvian
    20. Lukwan

      GUI Graphical Glitches

      I feel your pain.