Every pixel counts!
The GUI for inventory management is imprecise and frustrating for something that is used constantly by everyone.
Problems:
1) The drop boxes for items in the inventory and hot-bar have six pixels of dead-space between them. Dropping a stack onto the borders causes a fail...
Ya, there is that. In my books that is a real jerk maneuver. If I ran a server I would consider that RP-breaking & therefore against house rules (lag-exploit). I mean...in the middle of battle...? C'mon! :rolleyes: Also we should not allow the few jerks that exist in games and on the internet...
The sliders are set to a default of 10 blocks. I would like there to be an option in the basic menu to expand this to at least 100 (maybe higher). Alternatively: add a selector in the Advanced Build-Mode for 10/25/100/*150?*. For improved functionality create 'indents' at 10, 25, 50 & 100 so the...
I think it was normal for pirates to take prisoners if they needed to bolster their crew. Losses at sea were hard to make up and lets face it countries like England maintained their naval power with conscription. Many sailors were unwilling draftees who may not have had a strong allegiance to...
OK so RP was not really what I was trying to get at (but i like the spin-off discussion on RP :D). What I mean is that I find having auto-aim takes me out of the game. This is a matter of personal preference and has little to do my RP experience. I can tack on a RP back-story to any game since...
Using a target-lead indicator in the HUD maintains the mini-game of still having to steer and retains the skill element. I prefer that approach to any form of aim-assist. I just find aim-assist ruins the RP feel and is indicative of a poorly designed combat mechanic.
This thread is about the decision to 'lock-in' or start fresh. We are the early adopters for a game that has not even left it's Alpha-state yet. Our community debates making fundamental changes to the game mechanic and I can see two conflicting aspects to some decisions; should we keep a feature...
Cycling fire: Agreed. It would be useful to be able to tell an AI to fire it's weapons in sequence to better control the turret's power consumption.
The other suggestions: I am kinda....meh.
I would very happy to see a variety of structured match options in the vanilla SM. I think having more ways to play in MP will only increase the accessibility of SM to a wider audience.
On the one hand new players may want to join a Match-Server to try the game out and will be happy to use...
Yes, thanks capt. I do realize that. I just can`t help wanting 45 degree bends in the pipe. It would make for nifty Marine-launcher like in the book Starship Troopers. Also dreaming of just-for-fun astronaut races and obstacle courses.
Technically speaking what we have right now is a tiered system. You can make a small, cheap canon (tier-1). If you want more dakka you add a secondary system (tier-2) and if you want spice you can a third tier with a tertiary system.
1-2-3
We can play around with balance of these systems and...
So... hearing the battle-cry `Fire me boy!`does not resonate with anyone......snif. :(
(I guess my Fururama style pneumatic tube franchise is going be worthless. oh well.)
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