The main purpose that inspired this idea was moving astronauts quickly within a large ship. Sort of like pneumatic tubes. All due credit for the clever solutions that the build community has dreamed up for launchers and gravity-lifts. These builds are what inspired this thread. For me the goal...
A dual function block request. A launcher for accelerating astronauts into space.
Boost setting accelerates astronaut along an axis like a boost-gate.
Launch setting: astronaut enters launcher then aims the tube within an limited field (like weapons). Click to launch.
Forgive me if I harvest your suggestion to craft a Frankenstein version of it.
Special mining bonus to ship: check. Toss the overly complicated, tiered storage/crafting rigmarole.
Just have a very rare chance for some McGuffin bonus to be applied to the miner permanently. Yes, permanent and...
It would be simple to allow displays and cameras to be linked. Forget the idea of having a display showing a thumbnail camera-view in astronaut-mode. That idea has been shot down due to render/lag issues.
I am talking about 'entering' a display like you 'enter' a core or computer or...
New sounds are a late-in-development kind of priority, but I do want to chime in on the 'feel' of jumping etc.
Many games have a boring and unnatural feel to movement and changing postures or dodging. It is easily overlooked because it is not a necessity for the game to work, just another...
I really think the value of this lottery mechanic is that breaks the monotony of of an otherwise uneventful mining expedition. The loot itself is irrelevant IMHO. I strongly agree that whatever form the loot takes it should be trivial and not a barrier component. I would favor a rare-decorative...
One simple order (Ore-der? :D) would really help with drone-recall:
***Recall fleet to idle formation---then recall to pick-up points. (a two-stage order...both orders already exist).***
I like this suggestion a lot. It is not even necessary to make the treasure all that great. I will get a little warm glow when I get a steam-achievement and I don't give a S**t about steam achievements. So here is an easy way to add 'interest'. So long as the player is informed when these events...
Make the gate send you towards your Navigation Way-point.
Make the distance you travel a product of your own mass and power averaged with the mass & power of the gate.
Yay, more reviewers. I usually know what is wrong with my build by the time I have completed it. :(
Still, I am always interested in hearing feedback from a different perspective. I hope more players choose to do reviews. It helps spread good design ideas around, is instructive for the...
Blocks on a moving entity can be completely flush. The trick is: you cant place a block that contacts another entity but you can add the flush-mount block to the door before assembly. Once each of the entities is complete you can dock the door even if it makes face-contact with the ship.
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