Search results

    1. Lukwan

      Competition Idea: Skyscraper templates

      Since MC did not have 'working' spaceships I spent two and half years making city in single-player with a friend. From the center of it you cant see past the outskirts. It has a working monorail transit system, subterranean areas and oodles of details. Quite epic to explore. I hope planets get...
    2. Lukwan

      Planned Alliance Permission Module

      So simple...so effective.
    3. Lukwan

      Planned placing turrets from build mode from the blueprints

      I have yearned for this feature to speed building. I think that the developer's time is well spent saving the players time spent fiddling while building. Building great ships accelerates the creation of Awesome by the community and makes MP/RP less tedious for the Meta-testing factions.
    4. Lukwan

      Tertiary Slots on Computers.

      Shameless plug: Basic Day-1 Tutorial Ship I know this is not day one for you vets, but still...I made this ship for my server to answer these very questions, just once. Startup a creative world and spawn this antique in there. Main floor in center area has it concisely articulated (I hope)...
    5. Lukwan

      It's time for Starmade to implement what it has always needed!

      Click-bait indeed, well played! Ladders: yes ...overdue. Stairs: meh. Turbo lift: sure...just as soon as it can be made go faster than wading through molasses in January. :mad: ( Oh, great...turbo-lift ride, I think I'll check my e-mail...have a smoke...finish that Russian novel I just...
    6. Lukwan

      Planets!

      That's right man. So while we are all sitting on our thumbs lets get building...buildings. Whats that? Buildings? With monorails? Madness! I mean it, some folks are making kick-ass city-scapes and hi-rises. These are easily templated for 'populating' empty planets now and later when planets are...
    7. Lukwan

      Biological components please!

      Good point, so if you just connect two more ideas already mentioned you have your solution. Lay eggs on asteroids and overheating ships not planets. Renewable resources. The servers I used to play on had dead systems around the spawn where planet-eating miners had eaten every planet (while...
    8. Lukwan

      Recognized Flak weapons

      I know you are a champion of the boarding party. I too would like to see this become more viable. The biggest deal-breaker for this is overpowered and exploitable internal weapon systems. Schine needs to address this with the 'interior/quarters' update before we will have a mechanic that can be...
    9. Lukwan

      Biological components please!

      I'm not trying to be snarky but sometimes the best thing we can do for a conversation is keep our mouth closed for awhile to let others have their say. I like the idea of Bio-ships and systems and I want to see them find their way into the game. I also want to hear everyone's ideas and not just...
    10. Lukwan

      Recognized Flak weapons

      To be clear, I had intended for the targeting weapon to roll-the-dice to select just one effect (randomly) for each hit and the effects would have be localized near the hit (where applicable) and temporary in all cases. So yes, a little annoying is OK so long as not OP or abusable. I'm just...
    11. Lukwan

      Planets!

      Planet-update, flora and fauna are all in the works, rest assured. :)
    12. Lukwan

      Biological components please!

      1) Use second post ever to question other people's logic. 2) Proceed to make points that agree with other people's questionable logic (Bio-ships can't use shields = sucks :p) 3) Support popular & tricky new idea with a handful of untested mechanics: Bio-ship class cores & abilities...genetic...
    13. Lukwan

      Astronaut assault weapons

      In-tier-ior / Ex-tier-ior. :D
    14. Lukwan

      Debris Entity

      Sure I want this feature and I like the idea but... Even 'dead' cores will have to be tracked by the game. I am imagining what my killing field would look like after hunting pirates for a couple of hours. They keep coming and I keep killing...and the local space is getting cluttered. I often...
    15. Lukwan

      Astronaut assault weapons

      Could it be..? Is Lecic opening the door for tiered weapons? :confused: But seriously... without any internal defensive weapons boarders could become the single biggest unbalanced element in the game. Once inside a border could take down a massive ship unhindered (and just try getting rent from...
    16. Lukwan

      Biological components please!

      I can only assume that you haven't seen Farscape due to a brief coma or lost time. ;) The surest way to prevent regenerative armor from being Op is to make it suck. It would cool if the armour could seal up the hull even while the missing systems remain an empty cavity. This would have to be...
    17. Lukwan

      Shots as Ammunition, and as Energy - it can be additional, effective and work

      Ammunition will either break game-balance or it will be the primary method of creating & maintaining game-balance. It may be tricky to implement or just be unworkable but I think it is worth trying. IMO the ammunition should only apply to missiles & Alpha-cannons.
    18. Lukwan

      Pirate Station Woes

      What you describe is normal pirate station behavior. You don't need a massive ship. I find 30K-50K (blocks) is plenty. You need two things with your Ship/Fleet: 1) The ability to absorb serious damage. 2) The ability to deliver consistent, heavy damage. DPS! It sounds simple and it...
    19. Lukwan

      Astronaut assault weapons

      Pretty well thought out list. I think the laser pistol should do a good chunk of damage is if it is to be semi-auto. Also the laser rifle would be cool to have an over-heating bar to keep it from being OP. I particularly like the Hack-tool. Here are a few potential hack ideas: -Hack the...
    20. Lukwan

      Since when did stars shoot missiles?

      If the vote included an option for 'tiny Nerf' I would have voted. (Not fond of false dichotomy in poll form ;)) Star-damage forces people to actually plot and navigate their 'jumps to light-speed' to account for...what was Han's list?... -Flying into asteroid field. -Flying too close to a...