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    1. Viridis00

      Planned Starmade as an Astronaut

      There's a whole boatload of problems with bubble shields, check out some of the older threads on it. I think a simpler solution to breaching hulls and forced boarding is to make personal weapons simply bypass shields. They're so weak (in their current incarnation at least) that I see little...
    2. Viridis00

      Implemented more news posts!

      At risk of fanning a potential fire (I'd rather speak my mind honestly though), I don't really care one way or the other about the faction themselves (I actually really enjoy a couple of their member's ships/stations a lot), but there's certainly some favoritism going on towards them that could...
    3. Viridis00

      What is the largest know ship ever made?

      Wow, what ship is the second pic? That's just incredibly elegant. Not to say the rest of those aren't sweet, but that one is incredible. The 5th ship is also an incredibly clean build. I almost mistook it for a 3D rendering. The community is indeed very dedicated.
    4. Viridis00

      Planned Starmade as an Astronaut

      This thread got me curious and I tried it myself on a ship with 30k shields. It doesn't break shields, but they do damage shields quite a bit. If this ship you were talking about had low shields and the warhead broke though those, they are pretty damn powerful.
    5. Viridis00

      Truly recommended PC specs for playing Starmade for real

      I use those settings, too. Except 8x AA and Ultra shadows. I specifically get as low as I stated before around a 700m diameter 800m high station with a 344m ship parked close by (not docked). I just tried turning off occlusion culling and I notice that I get 45 in some areas, but still as low...
    6. Viridis00

      Headlights

      I was pretty bummed when I realized this. That means until things are changed we can't even have handheld flashlights either.
    7. Viridis00

      Truly recommended PC specs for playing Starmade for real

      I actually have a very similar processor to yours (Phenom II X6 1100T) and it's still kicking pretty well from what I can tell. I'm waiting next year to upgrade to AMD's Zen chips if they turn out to be as good as they are hoped to be. If you want to upgrade now and want to stick with AMD, the...
    8. Viridis00

      A way to travel faster in space without a ship

      +1 I'd like this as well.
    9. Viridis00

      Some suggestions to the community about posting suggestions

      Reading a lot of the manifestos, they need a lot of words to articulate their points, and so do some suggestions. What qualifies for long is very arbitrary. I actually like to read. Also, the idea that long = bad is a misnomer for the most part also. If an idea is actually good people who...
    10. Viridis00

      Implemented Force field blocks

      That wouldn't be a problem either. Missiles and punch-through would be bound to destroy even a single block if a player knows the general location of the force field. And if they're on the inside, then they're not being used as a second shield anyway, so it really just comes down to being used...
    11. Viridis00

      Implemented Force field blocks

      Good point, however, I think that force-fields as a ship defense might be interesting as a design idea if they have enough drawbacks. Consider, make the force fields themselves be a graphical effect that occurs in a closed loop with modules similar to warp gates. This way they act as screens...
    12. Viridis00

      Implemented Force field blocks

      I'd really like forcefields also, but just having it be a plexdoor analog would be wasted potential in my opinion. What if it denied enemy or non-faction members, but let friendly players pass through as normal when active?
    13. Viridis00

      Sticky block

      The concept itself might be a good idea. If the ship getting stuck to the other joins the same relative orientation as it's host (like when you exit a moving ship and you move alongside it), then boarding might become a viable tactic or at the very least a novelty. However, what way is there to...
    14. Viridis00

      Discussion : How to improve game combat ?

      Since you guys are fairly on point with the HP and such, I'd like to go off on a tangent for this idea. The game would benefit a lot from directionally oriented shields (the core could be the reference point for what is forward, rear, side, ventral, and top shields.) and a more dynamic camera...
    15. Viridis00

      The Spaceship Builders of Minecraft

      I second that sentiment. It's funny how different but similar the games can be. (RIP Corneroids)
    16. Viridis00

      Implemented A way to prevent jump drives?

      That's a good point. As long as the AoE stays stationary and fixed but not the player, it wouldn't be too OP and can grant the player more freedom. When you say sector based sizes, are you talking about the entire sector being inhibited or a certain percentage of the sector size being used to...
    17. Viridis00

      Implemented A way to prevent jump drives?

      I'll give my two cents and say inhibitors/interdictors can work for stations and ships. I think there needs to be a reasonable restriction for ship interdiction though, making it harder to escape, but not impossible. If interdiction works as a certain radius or field which I assume is the most...
    18. Viridis00

      In Developement Cockpits: Simple solution (remote core access)

      I can agree on that, but what will happen when, say someone takes out your remote block, but not our player character? If we simply just loose all control and go back to player view, that could be a solution and would give us a situation similar to cameras where we just have more control...
    19. Viridis00

      In Developement Cockpits: Simple solution (remote core access)

      I've been thinking recently about remote cockpit blocks and such. Some time in the future the game will move away from cores and into an HP system for ships. If we have a remote block like in the OP, and if our characters are visible and physically sitting in cockpits while the ships are flying...
    20. Viridis00

      Implemented A new block (Decoration)

      It's not a bad idea to be honest especially since it would take just 1 measly block ID. On the flip side though, it's easy to make larger fan lookalikes with blocks and grills, albeit standstill. I always support miniaturization and more deco though, so +1. Edit: Looks like the coloring dev...