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    1. Viridis00

      More methods of propulsion

      While I can agree with the OP notion of more methods of propulsion, I can't really get behind any of the ones you've suggested. They're mostly just warp analogs with different construction methods, and some too specific in their construction methods at the same time. What about something...
    2. Viridis00

      Bug Blocks with transparency hidden behind opened doors

      As of the new update I noticed this. With transparent blocks that are fully enclosed on all sides, one side being doors of some kind, when you open the doors, the transparent blocks behind it (like scaffolds and metal grills) are not showing up. Also, for some odd reason every single block that...
    3. Viridis00

      Downloading ships?

      There's two methods depending on download. If you have an SMENT file, open "Ship Catalog Manager" under "Tools" in the game's start menu (the second screen with all the settings). In the manager, Import from wherever that file is on your drive. The Export option will create an SMENT file for...
    4. Viridis00

      Asteroid Fields/Nebulas etc.

      Seems like they've been playing too many space RTS games like Empire at War where it does that. Though, arguing for realism in Starmade is kind of silly on principle with polygonal planets. Not that I don't agree with you on Nebulae. I think if we do get them, they should have more function...
    5. Viridis00

      StarMade v0.189996 Fixes & Balance

      I'll deal with it. Nvidia will never see another cent from me ever again. Have you downloaded Omega drivers? Benchmarks taken after the initial release of their cards are significantly higher than when they were first taken. We'll see how well AMD's cards perform with HBM when their flagship...
    6. Viridis00

      StarMade v0.189996 Fixes & Balance

      I'll be switching over to an AMD card in a month or two, so thanks in advance for the fixes.
    7. Viridis00

      General List of Improvements (In my opinion)

      We've had some serious overhauls in regards to weapons, planets/galaxy, mechanics, and GUI. We're not really scared of new things and neither are the devs, just remember that sometimes there's a limit to what can an cannot be changed in the first place and balancing things between optimization...
    8. Viridis00

      Give Beams and Cannons an innate "Blast-radius"

      Concussion missles are pretty common in the Star Wars universe and are used in the movies as well. Anyway, I agree with you 100% about a basic AoE for lasers and cannons. I always find it odd seeing just tiny holes with no damage to the surrounding blocks using those weapons. That actually...
    9. Viridis00

      General List of Improvements (In my opinion)

      Some of the things you mentioned are actually working as expected or are limited by the game. Building on a planet or a stations means you're adding to the planet or station and still under the effect of its gravity or the scrap status. The game would need a way to discriminate between the two...
    10. Viridis00

      [64x64] DirtySpace

      That's a damn shame, I liked his work. Dirty Space is kill, RIP.
    11. Viridis00

      solution to discourage large scale planet mining, tectonic feedback

      This has been mentioned in other threads before (by myself as well) but entertain the idea of having the planet atmosphere block salvage arrays from space in the future so that when we get land vehicles they can have a role to fill in planet mining.
    12. Viridis00

      What comes to mind when you think Pierce?

      I'm in that boat. Hell, I've always been confused to a degree about these two between them being unclear when they first came out, and now this. Despite the somewhat confusing changes though, I'm pretty bummed at the softcap regardless of what does what.
    13. Viridis00

      Recognized Electrical/Tesla Coil Weapon Type

      Wait, drones as weapons? How would that work? I'm picturing like balls of light or some kind of polygon mesh that are dispensed and shoot lasers or something while utilizing independent AI. That what you have in mind?
    14. Viridis00

      A builders Pallet? Modular Building

      Agreed, a pallet is unnecessary. I think a maybe a big community template pack could be a really cool idea though for making generic structures though.
    15. Viridis00

      StarMade v0.18999 - Some serious optimizations and balance changes

      I can see a great increase in FPS overall, but unfortunately it still crawls to a halt around planets with the same FPS I was getting before (20~25ish). Can't be helped I guess, it's more likely than not my hardware. Great update overall.
    16. Viridis00

      So... is this '0x10c' ?

      Fixed that for you. I'm kidding of course, he's a weakling just as you said (the vacations thing is true too though). The dude has no sense of direction on top of that. I'm not trying to wank hard for Schine or anything, but they're a hell of a lot more structured in terms of development...
    17. Viridis00

      Planned Starmade as an Astronaut

      My thoughts around that is it could encourage doom cube weapons especially if there is a cap on how long each axis can be (I don't think the devs will let us make handheld guns that can have an unlimited range in each axis like ships theoretically are). If each axis had it's pros and cons then...
    18. Viridis00

      Planned Starmade as an Astronaut

      Do you think a hybrid of both would work out? Voxel for the base shape itself with many different looking blocks, and modular meta items that are used in slots/expansion slots that effect stats and can be modified at a work bench or something? Maybe the meta items can have restrictions, like a...
    19. Viridis00

      Planned Starmade as an Astronaut

      I can see where you are coming from with that. I was mostly thinking with mid combat in mind, how no one would ever land a dumbfire missile standing on a moving ship aiming at a moving ship, etc. Heh, guess that idea sucks then.
    20. Viridis00

      Dev Blog : February 26th 2015

      Really excited to see this happening, and I'm happy as always that the dev team is involved with the community in some fashion. Really looking forward to those forcefields and shipyards.