Search results

    1. N

      Linking camera and display block

      I had an interesting idea awhile ago: Tie the camera and display blocks together. This would allow you to create view ports to see what's happening inside of your structure, whether it be a base, planet, or a ship. This would make bridge/command center planing more interesting as well, and...
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      Very simple way to make small ships useful (no gigantic titan nerfing)

      Large ships being more detectable makes sense. There's already a mechanic making it harder to jam/cloak large ships however. If you're running a small jump shuttle, then I can see it being harder to detect/identify an object. There could a range at which an object can be detected, and another...
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      Remove helmet and default guns as inventory items

      I have already suggested this to solve another problem: http://starmadedock.net/threads/astronaut-from-no-gear-to-a-ship-is-impossible.8062/ This makes far more sense IMO, and makes a survival/shipwrecked gameplay mode possible. Without a power beam, there's no way to create anything besides a...
    4. N

      legit interior turrets instead of the player created ones

      Nope. They are just fine the way they are. It's supposed to be hard. If you need more firepower, then bring in more buddies, or find a different way to attack a ship. Being stupid and burning through the front door should get you killed. Some could argue that the astronaut's cutting torch is...
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      Read by Council Let the robots grind I want to fight.

      Well, hmm.. At first I'd want to say no.. but I'm okay with the idea of your ship auto-mining for you, so long as you have to manually fly to a location, and you're only able to auto-mine asteroids. I have logic on my miner which will fire the beam for me, I just have to point my ship in the...
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      Recognized by Council [Poll] Player input on development steps

      Finding blue asteroids doesn't need to be fixed., if you read the wiki and know they spawn in the outer rim, Just move your map cursor around till you find a solar system with a outer ring asteroid belt, and then warp to one of those ring blocks. You'll find the blue asteroids there. I see no...
    7. N

      Stripped planet generates new crust , player/server salvage blocking

      When a planet is salvaged to it's core, it would make sense for, after a period of time, this core would cool, and leave a new crust of mineable material over a much smaller core. Burning a planet to (or near to) it's core, would cause it to become unstable. If there aren't a certain number of...
    8. N

      Suit-craftable solar panel

      I posed about this in an earlier thread, http://starmadedock.net/threads/astronaut-from-no-gear-to-a-ship-is-impossible.8062/ but this is a little more specific. The astronaut needs a way to craft a power source to prevent being stranded and unable to power a factory. So, I suggest either a...
    9. N

      Brainstorm This Astronaut Mode gameplay.

      I have brought up problems with playing as an astronaut in http://starmadedock.net/threads/astronaut-from-no-gear-to-a-ship-is-impossible.8062/ I'd love a new game mode in which you start off being placed on (or in orbit) an unvisited word (which is an attribute the game does keep track of)...
    10. N

      Missile-Specific Balancing

      The area effect of missiles should be blocked by other blocks, not spread out over a large area. This is the biggest problem with missiles. I had a suggestion once that destroyed blocks remain present as transparent broken frameworks, which an astronaut could pass through, but also a healing...
    11. N

      Crafting Specific Amounts

      Yes... I'd definitely love to see this. It would make tying storage to factories a lot safer. I once misplaced my stack metal mesh once... and later found it in my suit along with a few hundred factories :P... would be nice if a micro assembler could break down blocks into their base components...
    12. N

      Astronaut: from no gear to a ship is impossible

      I don't think the sniper rifle or rocket launcher should be part of the standard suit kit though :). I can see three built-in guns: power beam, salvage beam, laser, but other guns shouldn't be part of the suit. These can destroy blocks with a single shot.
    13. N

      Astronaut Classes

      The scientist class would be very tricky to implement, since factories can only be placed on planets or asteroids. The other effects can be tied to the entered entity. If the player is getting a bonus, then there should also be a penalty: Gunner: +5% Weapon Damage -5% Weapon Reload -10%...
    14. N

      Astronaut: from no gear to a ship is impossible

      It does, which is why I brought it up... and why I don't play on survival servers anymore.
    15. N

      AutoPilot

      This should be implemented as a computer tied to the ship core, which is activated when walking inside the ship as an astronaut. Activate the computer, set in a a location to travel to, set a few options (e.g. select which jump drive computers should be activated by the auto-pilot), and now...
    16. N

      Planned Restore Astronaut gravity and relative position to entered entity on exit

      This is a bit of an annoyance, and can cause problems when existing a ship that is traveling. If your astronaut is under the effect of gravity when entering an entity, then that effect should be remembered, along with the astronaut's relative position to that entity. When the player exist the...
    17. N

      Advanced Display Block

      I've thought about this too. It would be nice to turn on logic in your ship or base, and have displays come to life letting you know what's happening inside the base. A better option would be to tie the existing displays to a scriptable computer that would be able to control the text. Another...
    18. N

      Astronaut: from no gear to a ship is impossible

      If you're playing on a survival server that forces you to drop all loot upon death, you could find yourself with no means to build anything besides factories--which need power to do anything else! Without the starting kit's power beam or a power plant, a lone astronaut stuck on a planet is...
    19. N

      Blueprints require shipyard blocks, ship size limits, personal signature on faction blocks for ships

      Shipyards yes, but not the ability to tie it to a store or watch the ship being built,
    20. N

      Dev Blog : March 30th 2015

      Having escape pods would be great.. I'd love to hop into an escape pod with an already charged jump module, and, the moment I undock, a self-destruct timer automatically activates in my ship, and then I jump out. No reward for space pirates, no stolen blueprints, just a big boom :).