Blueprints require shipyard blocks, ship size limits, personal signature on faction blocks for ships

    Think this should be in game?

    • Yes! I want to see my ship being built by beams!

      Votes: 6 75.0%
    • Yes! I want there to be size limits for ships!

      Votes: 3 37.5%
    • Yes! I want there to be configuration option to limit the size of docked ships!

      Votes: 2 25.0%
    • Yes! I want the faction block to also allow for personal signatures for ships, not just factions!

      Votes: 6 75.0%
    • There should also be an option to configure a general limit on the dockable area for docking/turrets

      Votes: 1 12.5%
    • I don't like any of these

      Votes: 2 25.0%

    • Total voters
      8
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    Blueprints make building ships super easy, and while Faction blocks are cool, they don't allow players to protect their ships from other faction members. Lets address blueprints first. There are a couple of problems with them for servers, especially role-playing servers:

    1. You can make a ship pop into space from thin air (and all of the blocks you've loaded into a blueprint)
    2. Blueprint spawned ships tend to spawn far away, especially for small ships. That tiny noob mining ship blueprint can take a bit of time to locate and fly to, especially if you don't know to look for it (hence, you're a noob).

    So, instead of making a blueprint pop a ship into existence, here's what I propose:

    Blueprints are loaded into a manufacturing/shipyard computer. This shipyard computer then is connected to fabricator controllers or something similar and a docking block. The fabricator controllers are then connected to fabricator beam blocks. When the block is activated with a blueprint, the fabricator beams then build the ship, layer by layer, in front of the players eyes, at a rate of 1 block per second per beam--and require 100 energy to place a single block. These beams can't be stacked to be more efficient, but each .

    Parts are grabbed from either the player's inventory, or from storage blocks attached to the shipyard computer--or, if the shipyard computer is tied to a store block, automatically purchased from that store. The shipyard computer could then be told to deduct x amount of credits from the player's account. For multilayer servers, an admin could configure a shipyard computer to just deduct credits from a users account and make these blocks magically appear, or limit a player's request for a new ship for a set time-frame (this would allow admins to ensure new players can get a server-acceptable ship vs a noobie making a flying power cube).

    Assuming my other suggestion in the Steam forum was implemented where faction blocks also allowed a personal signature to lock a ship to a person, inside or outside of a faction, the shipyard could automatically assign the ship to this player to prevent a griefer from stealing it. Also, shipyard owners or the admin could set a limit to how long a newly created ship can stay on a docking platform attached to a shipyard computer. If it exceeds a set time frame (10 or more minutes), it is vaporised allowing another player to request a new ship.

    From an implementation standpoint, when a ship is being build, each beam should request a block from the master thread, which would respond back with the block ID, position. When the ship has been completed, then the attributes for the blocks are assigned (logic connections, sorting, etc)... with the option of spawning a ship's 2048-character ship manual/logbook in the user's inventory :). In theory, this could also be used to repair ships based on a blueprint, it would just go through each layer looking for missing blocks not found on the blueprint, whereas extra blocks would be ignored. Ships that don't fit in the docking area wouldn't be allowed to be spawned form that blueprint with that shipyard.

    With this, players get to watch their new ship materialize out of thin air, layer by layer, it would take longer for factions to replace ships that are exploded, and it would allow admins to start players off with nothing, then allow them to hit a magic button and spawn their shiny new noob-ship which doesn't look like a "I just got starmade last night" noob-ship.

    Also, if server has an option to limit the docking area size, this would be a handy way of limiting large ships from being crated in-game. It would be very nice to see a config options to specify the maximum block size for a ship, and limit the dock sizes of those ships (eg: ships 100x30x50 cubes, dock area limited to XX% of ship size). Bounding cubes are already implemented in the game for docked ships, this could easily be extended to ship construction in general.
     
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    Um.... I think shipyards are already planned to be something like this... Dont ask me to quote, because I only heard this over the chat either on a SM server or the community chat right here on this website. With each new update, they are working towards Ship construction being something like this. Hence, their next content update has rails... Something that will be useful in creating a shipyard like this.
     
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    Planned or not, Really like the idea of having to make a shipyard of sorts to build from blueprints.

    Maybe the blueprint won't be destroyed on use, but have it loaded as to have dedicated shipyards for a certain ship?
     
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    That's a somewhat good idea, but costly if you were to build a shipyard for every ship you have a blueprint of.
     
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    Shipyards yes, but not the ability to tie it to a store or watch the ship being built,
    i agree, and not just for the reason of lag-inducing actions. for example, if you had a shipyard building a Titan or Battlecruiser, whats stopping an opposing force (other faction/pirates if they're strong, single players) showing up and destroying a partially-completed ship of mass destruction? Even large defenses can't stand long against titans, so destroying one in progress would be a huge waste of time and effort for the person/people building it
     

    Keptick

    Building masochist
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    Where's the "no, I don't want ship size limits" poll option? ;) (a config option would be nice though).

    As other have said above, pretty much everything you wrote is already planned and has already been discussed an extensive amount of times. Don't get me wrong, it's a great idea (and I like it a lot), but it's nothing new. Just try to use the search function before making a suggestion, it'll save you time and the frustration that's probably occurring from reading this post (sorry about that btw).
     
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    Planned or not, Really like the idea of having to make a shipyard of sorts to build from blueprints.

    Maybe the blueprint won't be destroyed on use, but have it loaded as to have dedicated shipyards for a certain ship?
    You could make it so you can swap out the blueprints, ofcourse to make titan sized ships you need a big ass shipyard. this could also function as a ship repair to repair damaged ships so you dont have to do it manualy or spawn a new one