Search results

    1. N

      Read by Council Computer Core

      There is talk of adding Lua scripting in-game. There is support for scripting the NPCs. I have suggested before a logic cube that could take multiple inputs-- hitting 'V' or 'C' multiple times would select which input or output line was used. Having a 1-meter block perform one logic function is...
    2. N

      Read by Schine Inter-Server Warp Gate/Drive

      Ah.. no. This could, and would, be abused. besides, it would pose a significant problem for the client when attempting to communicate with the new server. Also, in order for this to happen, the old server would have to essentially delete your old character before transferring it to a new server...
    3. N

      Read by Council Computer Core

      I could see this implemented a little differently. "Structure Core" which would be a core+docker. entity's with this core can have weapon blocks, and can only move as fast as an astronaut. for placement purposes. Once attached to a structure, it fits a different category, which is "structure"...
    4. N

      Read by Schine Toll block

      This idea could be expanded to tie to refineries... Every tick, part of the refined materials gets transferred into another storage container as payment for using a base's public refinery.
    5. N

      Renewed plea for fixed entry/exit of cores and build blocks

      Yeah, I've suggested this too: http://starmadedock.net/threads/restore-astronaut-gravity-and-relative-position-to-entered-entity-on-exit.8064/ It's planned. There's no reason why it has been implemented yet. It's not something "fun" to work on, is the only reason I can think for it, but it is...
    6. N

      Implemented New Cargo System!

      I would prefer if, instead, a free-form area was selected as a cargo area, rather than a bounding box. Unlike area triggers, we could actually give this block a texture: a wire shelf, or something. Shelves placed together become linked. The only issue with this is, it would make the game...
    7. N

      Light wedges

      Yeah, I'd like to see this too. I have a ship with running lights that I want to be able to turn off. It would look far better with wedge lights however.
    8. N

      Read by Schine Better Respawning

      That would be a bad idea. Ships can be blown up, faction homes can't. Also, planetary or asteroid bases only show up as planets or asteroids, so it would be harder for an enemy to find your spawn point if it's based at a planet.
    9. N

      Planned Restore Astronaut gravity and relative position to entered entity on exit

      Actually, it is that easy. Associate the entity with the astronaut (which already happens). Store the astronaut’s delta position from the entity's center, along with orientation and a flag if the astronaut is under the effect of gravity. Then restore on respawn or explicitly exiting the...
    10. N

      Brainstorm This Astronaut Mode gameplay.

      Interesting idea.. though, it could be more in the form of interesting artifacts to decorate a ship or station with. Basically trophy pieces. Maybe you'd have to follow a progression to pick up all of the pieces to build an animated reactor core or something.
    11. N

      Brainstorm This Astronaut Mode gameplay.

      Ah, but players can heal with the heal gun, or astrotech beam. Hunger in general is annoying. But, if we wanted to force players to use planets, then planet salvaging should be disabled by default... and then we have the medical bays. Besides, our ships can make missiles from nothing, why can't...
    12. N

      Read by Schine Better Respawning

      There is another solution... option to spawn at a random planet instead. Kind of like my suggested "crashed ship" start scenario, except without the crashed ship. I also like the idea of being able to respawn resetting your credits and gear to the start values, in cases where you really get boned.
    13. N

      Brainstorm This Astronaut Mode gameplay.

      Hunger isn't something I would want to see. Sure, people may call this "minecraft in space" but we don't have to copy every aspect of minecraft. Sheesh, astronauts can survive without a helmet in space. There should be more options to explore. Maybe procedurally generated objects in space, with...
    14. N

      Planned Restore Astronaut gravity and relative position to entered entity on exit

      In any case.. this *really* needs to be added to the game. It's not hard for the dev's to do. It's really not cool to have the server lag out, then reconnect, to find that you're now separated from your ship by 10km. All they have to do is add a few lines of code to remember where an astronaut...
    15. N

      Cameras on space stations

      I already suggested this by using displays linked to cameras: http://starmadedock.net/threads/linking-camera-and-display-block.8339/#post-124850
    16. N

      Stripped planet generates new crust , player/server salvage blocking

      I'm not saying ban planet mining. I'm all for it--- as an astronaut. I just think allowing ships to use salvage beams on planets should be blocked/blockable. If you want to mine a planet, get of your ship out and walk. Asteroids, go right ahead and zap 'em.
    17. N

      Stripped planet generates new crust , player/server salvage blocking

      Yes, you can lock a world, if it's a faction home, sure. Yes, destroying a planet could cut down on lag. But the issue really is depopulating space and destroying the game for others that like to explore words (especially in starting sectors), or create planet bases all over the system. Even if...
    18. N

      Planned Restore Astronaut gravity and relative position to entered entity on exit

      They should end up at their undeathinators.... stranding a logged out player in the middle of space would be a crappy thing to log in and find out. Besides, if your ship blows up, it makes sense you would too.
    19. N

      Read by Schine Toll block

      I like the idea of having a shipyard where people could go and buy a pre-built ship. I've suggested similar things before.
    20. N

      Linking camera and display block

      First off, this wouldn't cause server lag. The client already knows where all the objects are, so the client would handle the drawing of the objects in the viewport-- the server would have no interaction with this. Yes, it could cause a FPS issue for slower machines, but that's also why I said...