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    1. W

      Variable AI Intelligence

      Ixalite , one of the features I mentioned my suggestion would need is a way to store a 'template' so that players don't have to put in the same configuration manually to a dozen different bots. By extension, some of the more basic systems could be just a click or two away for players who don't...
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      PO Shop Wish List (for multi-player servers)

      I don't bother setting up shops specifically because it takes so long to set the options and prices. I would really like to see that addressed. I also think it would be interesting if NPC shops could be destroyed like stations. If a player really wants to be a trader, really wants to take over...
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      Ideas from a titan builder

      pilot2007 I disagree on both points. In essence, these are balancing points that keep 2-million-mass ships from becoming a standard of gameplay. If the ship is too large to be fun, try building a smaller ship. About the Turrets: A rail-system is coming that will allow for moving parts...
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      Cryonic Statsis Tube

      Oh, I wasn't imagining it as mandatory. If cryopods are implemented, what would be the incentive of using it over an undeathinator? If there is a benefit, should there be a drawback? It is a mobile spawn point that allows faction members to relocate you as needed, but also a potential loss of...
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      Read by Council Agriculture in starmade

      There are a lot of nay-sayers in this thread who don't want to have to worry about food because they want to go build or shoot down ships. But this is easily fixed by just buying the food from another player or faction member. Fighters can go fight, and farmers can go farm, and xenobiologists...
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      Block Reshaper (New factory block)

      I agree. I feel like this would simplify factories - all I have to do is make the desired color 'hull' and I can place all the shapes of that color. Much easier than crafting the color, then deciding how many of each shape to make, then coming back to refill only one of the shapes. I could save...
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      Chunk loader / Sector loader

      Hm. I can understand the idea, but I don't find it that useful. However, if Astronaut mode expands to include agriculture and alien animals breeding then I could see more of a use. My logic systems don't need to run while I'm not on, and my factories have so many enhancers that I only need to...
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      Cryonic Statsis Tube

      I imagine a station or titan ship with a dorm filled by pods, or treys where pods can dock. Then an enemy faction comes in. They don't have the arsenal to fight, so they cloak and board instead. They find their way into the cryotube room. In a surprise attack, the enemy faction slaughters the...
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      Reactor Core

      I like this suggestion because it provides an opportunity for future game development. Right now, adding this would be pointless as the other posters mentioned - it provides a massive vulnerability but no benefit. However, in conjunction with other features it could be quite cool. I can...
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      Reverse Hepta Block?

      I would like to see this shape. In line with lazarus78 , I think that a multi-slot item in the toolbar should scroll like normal items until I hold a button - then I scroll only through this multi-slot and not the toolbar.
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      Research and development

      While I super agree with Sky Fox on both funding the game and setting up a central server, I don't think that pay-to-play or pay-to-win features are the answer. If I have to pay for a game, I feel that I should get the game and not just a percentage of game access. Besides, these types of...
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      Predicted Flight Path Indicators

      You posted that before I had a chance to. I agree completely that the ion trails is more CPU-friendly. In response to En_Dotter and Star Commander Shepard : If we really want to be able to focus our beams along a path calculus isn't the only solution. If the ship had a child element that is a...
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      Variable AI Intelligence

      Has anyone here ever played Final Fantasy XII? You can 'program' your teammates AI using what the game called a Gambit System. Here's a video explaining it: Basically, the AI can hold a certain number of IF statements, which the player can customize. Such as for a turret: IF (mother ship...
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      Read by Council Agriculture in starmade

      I want to link to this thread because just putting in a hunger/farming mechanic by itself would be lame. If you want to add in hunger and farming then astronaut mode needs an overhaul first, as suggested here: http://starmadedock.net/threads/starmade-as-an-astronaut.5086/page-4#post-90955...
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      Progressive Gameplay

      In response to SkaireKrough and Dragleones : I'm curious if you would also be opposed to an achievement tree. You don't want to convert the game into a play-time-based-heirarchy, and I totally agree with that. What I think the OP was saying, though, is that when a new player tries Starmade it...
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      Progressive Gameplay

      I agree with parts of what you said, Oblivionburn I think that part of the point of the game design in it's current state is that it is supposed to be easy to get all those blocks. In alpha the goal is to test all the features and stress-test the system with bigger ships and stations. If we...
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      Shield features

      I do not like the idea of shield frequencies at all. I do like the idea of specialized shields, though, but only if I can have 'layers' of shield. For instance, I link shield cap/recharge to a shield computer. Then I link effect modules to that computer to specialize the shield against a type...
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      An approach to remote controlled drones and turrets

      I don't build capital ships, so I hadn't thought about that. It was just a fear of mine. I don't know that the lack of build-mode will be a limitation for long. I understand that with shipyards coming down the road build-mode is going to be limited to a design terminal. But I may be wrong about...
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      Steam and Vapor

      First thought: not needed any time soon. There are way more features I'd like to see before Dev's spend time on this. That said, adding in atmosphere would be great. Steam, smoke, ion beams, dust, energy clouds, all sorts of stuff. I'd be perfectly happy with a 'particle block' though - an air...
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      Predicted Flight Path Indicators

      I agree that there should be a mechanic that focuses beams while you aim ahead of a ship. Right now I've found that building a checkerboard of cannons is helpful in those situations, but terribly inefficient. Technically cannon-lock-on is already in the game. You can build a bobby-turret with...