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    1. W

      Shops...

      I can't really suggest a fix to shops because I think that NPC AI and factions need an overhaul first (more of them, ability to own Systems, and more ships flying around). Then we can fix shops to fit into the better Trader Faction system, and talk about prices between faction stores, etc. I...
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      An approach to remote controlled drones and turrets

      I've read plenty of posts about expanding the A.I. - which I'm sure won't be implemented until after all the blocks for ships (such as rails) are added and balanced. This is the first one I've read in a while that wasn't completely redundant. Three thoughts: (1) Range of control is linked to...
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      Brainstorm This Perfect turning system - no half-assed solution

      What if the mass of a block was modified by it's distance from the ship core? I thin that captures the idea of spacie 's post. When we place a block, we calculate it's distance from the ship core. We then multiply it's mass by that distance to get how much it affects the maneuverability. We...
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      Brainstorm This Perfect turning system - no half-assed solution

      To start with: I didn't read all the posts in this thread. I'm not a physics major, so it's all above me in that regard and I just didn't understand most of it. I'm not sure if this post was started before Dev's announced that thrust was going to be tuned to a Thrust-Allocation method...
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      Brainstorm This integrated voice chat

      Steam has a VOIP system for talking with Steam Friends. Is there a way for Schine to integrate this into the game, or is that proprietary? Also, Windows OS has a voice-t0-text feature - can that be integrated? These would be less about developing a tool, and more about plugging one in...
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      Implemented chat channels

      There are a couple of forums on this topic. I suggest looking at this one: http://starmadedock.net/threads/subspace-communications.6241/#post-90986
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      Communications Consoles & Limited-Range Default Chat

      There are several forums talking about a Chat redesign. My suggestion is posted here: http://starmadedock.net/threads/subspace-communications.6241/#post-90986
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      Starmade Necessary Additions (Communications and Industry)

      Personally, I hate the idea of using '/' in a chat box. If I could have a GUI I'd much prefer it, not that starmade would really benefit from emoticons. My suggestion is posted here: http://starmadedock.net/threads/subspace-communications.6241/#post-90986
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      Subspace Communications

      CyberTao , The Faction Ansible doesn't have to change the player's waypoint. It can create a 'mission point' that is a waypoint set by mission control. Then we'd need to consider how many Mission Points you can have, and which faction members can set them for you. I think that adding a 'Comm...
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      Recognized How to fix planets

      The update on March 5th really helped this issue, but I still experience issues especially when I play solo. I like some of the OP's points (even though they are rather dated now). I built a planet-base, and because the atmosphere is so small when I look at my building from an angle part of it...
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      Shops...

      I think that since all items have a pre-set price, giving a shop a modifier of "+50%" or "-25%" would be great. It would be even better to apply rate changes to either: (1) the whole shop, (2) a drop-down group (weapons/effect/hull/factory etc) (3) particular factions, and/or (4) particular people.
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      Read by Schine Big Book of Aliens, Creatures, and Unidentified Entities

      I really like the DNA idea. Each marker points to a file or blueprint, an easy way to story creature data. If a creature only produces an ore/crystal already in game, why would I fight it rather than just continuing with mining asteroids? Surely the creatures don't produce more material than my...
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      Planned Starmade as an Astronaut

      I did read it. The point of my post was this: If blocks affect weapon stats, and weapons have limited dimensions but not a mass limit THEN players build doom cubes to maximize stats. This is the the basis of the argument that blocks for the gun shouldn't affect stats because min-maxing always...
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      Planned Folder for Pirate, Trading Guild, etc Ships.

      We have to keep in mind that some people don't really like the ship-battle aspect of Starmade - and this would be a viable alternative for them. I personally spend way more time building than fighting. I wouldn't say this would take the human-aspect out completely. If two A.I.'s battle they are...
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      Planned Starmade as an Astronaut

      Valiant70 I like your suggestions and would be happy with it being implemented. However, I think it can still be improved. I think that you've missed something when you said: Consider what a running animation with gun in hand would look like if we used a pre-made handle and put on it a...
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      Titanomachie

      I agree with the OP - current game mechanics dictate that you must have a huge ship with high stats to play. I've been on servers where pirates deal 50k damage in a single shot from over 24k distance (not even displayed on the navigation panel). The only way around this is a bigger ship with...
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      Planned Starmade as an Astronaut

      I had an idea when posting elsewhere: pollution on planets. When the core of a planet is exposed it will completely altar the planet's atmosphere, climate, temperature, and magnetic fields (which in turn ruin electronics and allow solar radiation into the atmosphere). Though the mechanics...
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      Salvage overhaul to possibly fix mindless planet-eating (won't remove planet-mining)

      So the goal seems to be to get resources out of a planet without changing the way the planet looks. Fundamentally, I disagree with this. That is not how reality works; to get coal and copper out of the earth we have to bust it up. The hole-ridden planet is the Starmade equivalent to pollution...
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      New gamemode ideas

      Proxy_PlayerHD seems to want Starmade to become a completely different game. I agree with expanding astronaut mode and adding more than just ships to the game. I don't agree with revamping the crafting system so completely or creating a system of tiered goods. You may want to check out this...
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      Asteroid Fields/Nebulas etc.

      There were plenty of forums that discussed galactic features back before the overhaul into what we now have. Here's one which I think would be great to look at: http://starmadedock.net/threads/sector-biomes.2487/#post-38224 A summary of what's on that forum: Energy Fields: these range from...