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      Recognized by Council Relativity and ship speed limits

      I say we revisit this idea after Astronaut mode is expanded. If you want to simulate time dilation, one way would be to adjust hunger meters, durability/decay of items/food/gear, growth/death of flora/fauna, or something similar. We might even build a space-fridge: it prevents decay by storing...
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      Brainstorm This Better Faction War System?

      I like the idea of the OP, but really the popularity of the idea depends on how it is implemented. Default values are that owning a sector costs 1 FP, and that's adjusted by it's distance to the faction home base. Each active member of the faction gives 20 FP, and each online member gives 50...
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      Brainstorm This Perfect turning system - no half-assed solution

      I don't mean to necro-post, but this forum was marked as 'brainstorm' so I figured this recent thought I had was better put here than in a new thread. All of the discussion in the thread has been within the confines of having only one block (thruster coil) and one ship value (thrust). What if...
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      Starmade is boring

      I've read a lot of suggestions similar to this thread. I agree with them all, but am patient. I understand that implementing a bunch of different features makes bug tracking harder, and creates problems with compatibility when one feature gets an update/upgrade. NPC AI overhauls would have been...
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      Message Block for Logic Systems

      I was fleshing out ideas for a cargo bay using the new rail systems (which I'm really enjoying) and I decided to use a system that doesn't utilize plex/blast doors. Instead, I want to use hulls and rails to have animated docking bay doors. I then decided that I don't want these doors to open...
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      Separate Software for Dedicated Server

      I was trying to use a separate computer to give the server more ram (and keep it up longer). therimmer96 pointed out that the thing I was asking for already existed. I wasn't expecting it to be in the install directory already... So, my problem is solved. That's for the input, fellows.
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      Separate Software for Dedicated Server

      Hey Devs, I really appreciate all the work you've done. I really enjoy the rail update, so much so that I've invited some of my friends to play the game. We had a problem where public dedicated servers are too scaled-up for us, we just wanted to play together in a new universe and experiment...
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      CIR - Term 1

      Congratulations to all of the member of the first council.
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      Council voting has now closed!

      I didn't make it. I'm not terribly surprised about that. Of course, I think one reason they are delaying the release of who won is so that IF one of those candidates backs out or has something come up they can move down to the next highest voted. If some of the winners back out, maybe one of...
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      Dynamic Galaxies/Universe

      So you envision a system where Player Factions and NPC factions are functionally identical? This would help to address my concern of NPC Factions outpacing players who log-out of servers, but it implies that the player faction is being handed over to NPC's. I understand you to say that my own...
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      Dynamic Galaxies/Universe

      To point out another interesting aspect of a system like this (or maybe it is a pit-fall): If I log out of a server for 2 days, when I come back the NPC factions have changed. On one hand this makes the universe feel more persistant and real; my direct involvement can altar the spread of NPC...
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      Planned More far-away sectors = more difficult pirate stations

      I like this idea, but with trepidation. 1) It wouldn't make sense for Pirates to be harder farther from galaxy center. This could be easily addressed by renaming the faction. Maybe they are Reavers (Firefly) or Borg (Star Trek) or something similar; a group that has 'taken over all the...
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      Dynamic Galaxies/Universe

      I've read plenty of discussions about NPC Factions, but the mechanics mentioned here are unique. I think it would be interesting to implement these as components of NPC faction AI, rather than as the entire AI. That way as the factions change over time they might change from Raiders to Empires...
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      Atmospheric Ship Damage + Alternate Starting Criteria

      Gravity damage is a neat idea. It seems like it would be simple enough to implement - when falling a ship takes damage according to speed and distance. Then exploring planets would require either: 1) a landing platform that extends up through the atmosphere, or 2) a pilot who takes care when...
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      Compression Blocks

      I don't like this idea. There would be no advantage to using these blocks over ones already in game except for hull blocks. The problem there is that there are physical/code-based reasons hull has limited hp. Hull limitations will be addressed with upcoming features. I've read about an HP...
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      Surprise Dev Update

      I really appreciate that the temporary textures include arrows free-drawn in Paint. I check Starmade news every morning and every night hoping for this content release. I'm really excited.
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      Multiple Texture Packs (Simultaneously)

      I was just looking through the texture-pack mod section and came across several that were really promising. Though I have no complaints about the current texture pack, the thought occurred to me that having different textures for different factions/NPC groups could really add to the style of the...
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      different pirate/trade guild waves and custumable.

      This is one approach, but it fails to account for of what the mass of this ship is composed. You could have a ship that has no guns because it focuses on shields and warp-drive, another that is practically nothing but missile, and another that has a dozen turrets each with a different...
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      different pirate/trade guild waves and custumable.

      Pirate and trade guild waves change as you play. When you save a blueprint of a ship you built, it (usually) becomes available as a ship that pirates will fly. There is a setting for the universe where you can change the default availability of a blueprint, or remove certain ones from the list...
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      Decrease Spread On Shotgun Weapons

      Consider the argument from this thread: http://starmadedock.net/threads/shotgun-breakdown-philosophy-usage-and-theory.6641/ In summary: jath pointed out that bird-hunting uses a 1:40 spread, meaning that for every 40 meters the ammo travels the radius of the impact grows by 1 meter. This...