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    1. MrGrey1

      I haven't tested on stations but I assume it'd add the same load on either type of entity. The...

      I haven't tested on stations but I assume it'd add the same load on either type of entity. The easiest way to test it is to go to a an empty sector group, (all 3x3 sectors around you empty,) and place a Repulsor on a core/station while looking at the Network Statistics HUD window.
    2. MrGrey1

      Shaky Ship Controls

      I've seen something similar to what you describe though it's certainly not an 'all the time' event. For me it happens most often when warping or using admin teleport into an unloaded sector. The smoothing of the camera goes to hell and it's as if the camera is rapidly moving between fixed points...
    3. MrGrey1

      Don't use Repulse Modules folks. They hurt performance significantly... still.

      Don't use Repulse Modules folks. They hurt performance significantly... still.
    4. MrGrey1

      MrGrey1's Shipyard

      One of the continual annoyances I have building Yamato is the Wave Motion Gun, it's never been 'right', with or without Quickfire. I've resigned myself to making it look the part rather then it ever being the equivalent in destructive power to that of the canon WMG. At the moment it's a 10k...
    5. MrGrey1

      MrGrey1's Shipyard

    6. MrGrey1

      MrGrey1's Shipyard

      yah it is a refit, recoloured gunship, I posted its predecessor a while back. I'm planning on upscaling it, I want to make a much heavier version and really go to town on it.
    7. MrGrey1

      MrGrey1's Shipyard

    8. MrGrey1

      MrGrey1's Shipyard

    9. MrGrey1

      MRGS Heavy Miner - GSI_Heavy_Miner QF Update

      Refitted for QF, the Heavy Miner has the same salvager as previously but that's about it. Complete overhaul of RP areas and comsetics, new crew lift to cargo bay, dock & cargo logic and turret and beam upgrades.
    10. MrGrey1

      MRGS Mining Carrier 199 - GSI_Mining_Carrier QF Update

      Complete rebuild of systems for QF. No more power issues. Drones now have twice the mining power. Extensive cosmetic overhaul including a new crew lift and dock & cargo logic.
    11. MrGrey1

      MrGrey1's Shipyard

    12. MrGrey1

      MrGrey1's Shipyard

    13. MrGrey1

      Rail help!

      Once a docker has attached to a rail it will move along a rail on any face. Ie, the docking face is only it's initial dock position. This will work... so will this...
    14. MrGrey1

      MrGrey1's Shipyard

    15. MrGrey1

      MrGrey1's Shipyard

    16. MrGrey1

      MrGrey1's Shipyard

    17. MrGrey1

      MrGrey1's Shipyard

      Thanks guys, the station is almost usable again since v2 power hit. Most of the internals are done properly, spaces are sealed, majority of the base logic is in. Still playing around with systems and weapons as well as passage layouts and docking. At the moment I'm trying to integrate a gravity...
    18. MrGrey1

      MrGrey1's Shipyard

    19. MrGrey1

      MrGrey1's Shipyard

    20. MrGrey1

      MRGS_Ravagers_M-ship_Milano - GSI_Milano_01

      MrGrey1's Shipyard has been reincorporated as Grey Station Industries. First release under the new name is the rebuilt Milano updated to QF systems. Extensive overhaul of the hull shape and detailing. Reworked and polished crew areas. Enjoy!