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    1. MrGrey1

      MrGrey1's Shipyard

      Almost lost the ship to a stupid alt tab moment and some pirates I'd forgotten I'd turned on. Spent a good deal of time fixing holes in my only recent copy, only just managed to bring it back from the dead. Took all evening with an astrotech beam and a lot of cursing. :/ Remember kids, blueprint...
    2. MrGrey1

      How do I get NPC factions in singleplayer?

      look in StarMade/server.cfg for NPC_FACTION_SPAWN_LIMIT = 0 //Maximum npc factions per galaxy (-1 for unlimited (will still be around 2-10)) Individual factions can be turned on/off in StarMade/customNPCConfig/npcSpawnConfig.xml with the setting <RandomSpawn>true/false
    3. MrGrey1

      Dan' Stargate ships Emporium

      I find port and starboard markers at the end of hallways and at the mid ships point help to keep a sense of direction and adds points of interest to break up passage ways and add some depth. I also like having a point in the vertical levels of a ship that is 'below decks.' I've done this on the...
    4. MrGrey1

      MrGrey1's Shipyard

      Decided to call it a gunship and added some extra guns and armour plating ... and air breathing vtol theme just this afternoon because I couldn't figure out what to put in its place, AMS didn't fit right. I'm not sure on the vtol yet, it needs refinement and I'll have to add some vertical...
    5. MrGrey1

      MrGrey1's Shipyard

      Good, I'm not the only one then. I can't put my finger on it either, there are elements of the ship I really like but something just doesn't fit, it doesn't gel. I had a smaller scale test run that doesn't have the same issue though I can't work out what's different, think I'm going delete some...
    6. MrGrey1

      MrGrey1's Shipyard

    7. MrGrey1

      MrGrey1's Shipyard

      Latest WIP. Think I'm going to have to try a black scheme on this. Has that stealth cruiser feel about it. EDIT: Detailed guns and added missile pods to the wings.
    8. MrGrey1

      MrGrey1's Shipyard

      Decided it's time for a new avatar and fleet emblem. [/SPOILER]
    9. MrGrey1

      Bug What am I doing Wrong? Display Module Inconsistences [partially SOLVED]

      You need to put the shield id # in... if you only have one shield it's 0. [shieldid0] [shieldpercent0] [shieldhp0] [shieldmaxhp0]
    10. MrGrey1

      Reactor axis rotation - the hacxs

      I'd say yeaup... it works better with 8 groups, 4 at each end and a gap of three blocks between the groups, if you do that you get all 6 dimensions when the plains are 45,35,0 depending on which plain the stabs have been placed in. I believe it occupies less volume then the 6 stab as well and...
    11. MrGrey1

      Dan' Stargate ships Emporium

      Yeah spot on. That dark grey has added a heap of depth and frames the greebles just right. Good work.
    12. MrGrey1

      Dan' Stargate ships Emporium

      Nice work, very close to your source material, the scale is excellent and I'm enjoying watching the progress on this. One thing I would like to suggest is adding some dark grey to your greebling and detailing. The source image has darker tones along the top, underneath the detailing, that helps...
    13. MrGrey1

      MrGrey1's Shipyard

      WIP Mining Carrier A lot of detailing work still to do on the front end though the general shape is set. Trying to get an industrial freighter ship feel to the build while making it as utilitarian as possible. Designed for long haul deep space mining the carrier comes equipped with 20 mining...
    14. MrGrey1

      MrGrey1's Shipyard

      Posting my shipyard progress, my ships in progress and links to my finished uploaded stuff. 550 meter's long and 360 tall... still very much an on going project. Templates ship on the top, the minigun turret shell and lots of marker blocks all still part of the construction mess. My mining...
    15. MrGrey1

      MRGS Heavy Miner 200514

      My Heavy Miner. Built as the command and control ship for my WIP mining carrier it's designed like a freight container so it can dock to the underside of the carrier. A large salvage beam double waffle for melting asteroids. Comes equipped with two large beams for planet demolition and 3...
    16. MrGrey1

      Rail Changes

      ??? works for me... granted it would be nice to be able to move the activator away from the docker.
    17. MrGrey1

      Save Rail Load/Unload Settings on Blueprints

      Aye! I have a number of mining ships with 10+ drones on them. They're a PITA to respawn for this exact reason. I've mentioned it previously on the Discord, along with the storage/cargo that at the time weren't saving their configurations either. Storage got fixed but the ship load/unload...
    18. MrGrey1

      Darknassius Shipyard

      My perception of the scale of your carrier was out, it's quite a bit larger then I thought, even more impressive. They fit well together, Carrier and Battleship. Thanks for the screenshot.
    19. MrGrey1

      Darknassius Shipyard

      The Crusader, Wildcat and your Carrier are really nice designs. There's just something about Spaceship Ships. Would like to see them in a fleet together alongside Yamato. Think they'd go together nicely though the Yam might need a colour change to dark grey to make it fit. The train is also very...