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    1. DrTarDIS

      Bug: all worlds stuck at 29% loading

      starmade/logs/ every single .log file in there ->upload them. Silly people never giving the info with the problem.
    2. DrTarDIS

      Shadow - A server side modification for Starmade

      I think Benevolent27 Picked up the development and is running a heavily modified version on LvD. Could be wrong,
    3. DrTarDIS

      Soooo question here.

      All effects replaced with heat.em/kinetic effects as of weapons 3.0 Yes, you missed something.
    4. DrTarDIS

      ST Defiant WIP

      Started working on the "probe launchers" Front drone racks. Built myself a Scnazzy Salvage drone based off the "Type 9 Probe" From Star trek lore. ... and for some reason I can't get it to unload into the main ship's cargo bay? What gives? How am I doing it wrong? is it interacting strangely...
    5. DrTarDIS

      No, I will not be linking my discord account. Privacy first.

      No, I will not be linking my discord account. Privacy first.
    6. DrTarDIS

      ST Defiant WIP

      And for today, I'm attacking an updated blueprint .zip I've built gravity-tube /turbolifts to/from deck 1 (bridge) and deck 2(living quarters) and deck 3(logic tutorial rooms, main engeneering, hangarbay1 overlook). And docked a whole bunch of doors. I THINK every d0orway is currently...
    7. DrTarDIS

      Flight Physics

      Yo misunderstand. it's the SHAPE that determines the speed of rotation of a ship. the most If your ship/fighter is LONG it will be SLOWER rotating left/right/up/down, and FASTER in a roll. If you want to be able to "roll left and pull up" to execute a tight left turn, this Shape will be poor...
    8. DrTarDIS

      Flight Physics

      If you just want TURNING to be closer to Red Baron or Ace Combat. Build your ships WIDE instead of LONG. Because of the mechanics of starmade. This shape will "fly" more like an atmos fighter: You'll be able to noseup/down quicly, left/right rot skid slower, and rotate-while...
    9. DrTarDIS

      ST Defiant WIP

      ~301 x ~180 Y ~399 Z I say ~ because the various pickup rails, and copy paste bits make the size indicator top left unreliable. I guesstimate final mass ~170k, but that's just the ballpark as it's currently sitting at 126k. Things are going to change now that I can't use Scaffold for low-mass...
    10. DrTarDIS

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      Yawn Once more unto the breach. Thought I did this a while ago? IGN - DrTarDIS Why I want to join the server: Mainly because people ask me to login to cake and show them what I'm talking about, help them with logics, etc... Could be fun to pew some pews too. Example of my work: See sig, or...
    11. DrTarDIS

      [21st of June] Schine Bi-weekly Q&A

      *cough cough August first cough cough*
    12. DrTarDIS

      So scanners

      https://starmadedock.net/threads/21st-of-june-schine-bi-weekly-q-a.30756/ You might be the straw that gets Duke et all to finish a thing. XD
    13. DrTarDIS

      Flight Physics

      I think newtonian physics are exactly what's needed. I think your problem is that you're used to "fish tank" space sims and just need more practice with newtonian flight. Kinda like Kahn's problem. Reccomendatins: Rebind up and down(Y axis movement) to q and e like with astro flight. Rebind...
    14. DrTarDIS

      ST Defiant WIP

      So, Continuing some work in my offtime today. I decided all the logic systems in the ship need a bit of a tutorial. While I do eventually plan to compile a short "users manual" for any dock submission of the ship, I figured most users would just get "down and dirty." As such I've decided to use...
    15. DrTarDIS

      ST Defiant WIP

      Edit: most recent ver here. One of many Trekkie geeks making a defiant build. I hope to include a bunch of features. Current build has a bunch of copy-paste garbage hanging off it while I work. Do tell me what you think. If you download it and have some good interior reworks, upload it back...
    16. DrTarDIS

      WHAT A VIEW! - Majestic skyscapes, stellar anomalies & creepiness

      in the cfg UNIVERSE_DAY_IN_MS = 1200000 //how long is a 'day' (stellar system rotation) in milliseconds (-1 to switch off system rotation) By default it's a 20 minute "day" in sector rotation, drop it to 20000 for 20 second day and planets should become hilarious dreidels
    17. DrTarDIS

      Universal Self-Contained Reactors

      Mesh, Grill, Scaffold, composite, circuits. Low mass, low cost, ez replace.
    18. DrTarDIS

      Special effect computers not working

      it's probably switching trgets to sub-entities and restarting it's lock-on....one reason we want "only lockon with F" behavior Do you have the correct chamber for JD/scanner? You can't use either "computer" for power 2.0 ships, it's builtinto core/chambertree now.
    19. DrTarDIS

      Missile blocks to Missile storage ratio

      Doesn't help much. <MissileCapacity> <BasicValues> <BasicMissileCapacity>2.0</BasicMissileCapacity> <MissileCapacityReloadMode>ALL</MissileCapacityReloadMode> <!-- SINGLE (for one at a time) or ALL (all reloaded when timer...
    20. DrTarDIS

      Importing your favorite ship hulls per request (1 a month)

      Ahh, glad to see you volunteering to code that with the time you saved not installing baseline windows for your compatibility. I look forward to it!