- Joined
- Jul 27, 2015
- Messages
- 186
- Reaction score
- 117
So I was retro fitting one of my fighters last night and I ran into what I can only call a missile issue.
This fighter has six total (3 block missile weapons), each with a beam slave so that they are lock on, so the total system is around 36 blocks not counting the computers. What I noticed is that for six missiles tubes it took around 180+ missile storage to be able to fire all 6 at once. If my numbers are correct, (I'll need to double check this), that is a 1/10 ratio so for every one missile tube block you need 10 storage blocks to be able to fire.
This seems a little much, given my current numbers as it might be much higher.
So is there some kind of equation that can be used to figure this out, as I had to fell up 80%-90% of the ship inner's with missile storage.
Mind you I am not upset it is a brilliant way to insure player do not abuse the missile system.
This fighter has six total (3 block missile weapons), each with a beam slave so that they are lock on, so the total system is around 36 blocks not counting the computers. What I noticed is that for six missiles tubes it took around 180+ missile storage to be able to fire all 6 at once. If my numbers are correct, (I'll need to double check this), that is a 1/10 ratio so for every one missile tube block you need 10 storage blocks to be able to fire.
This seems a little much, given my current numbers as it might be much higher.
So is there some kind of equation that can be used to figure this out, as I had to fell up 80%-90% of the ship inner's with missile storage.
Mind you I am not upset it is a brilliant way to insure player do not abuse the missile system.