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    1. Admiral.Piett

      The Homeworld 2 Project

      On a related note, this video seems to have the sizes about right... and mos of them are doable in their original sizes. I'm about to begin work on the a couple of the gunships and try to aim for the size of the video. If too small (which will probably be) I'll try increments of 10-15% the...
    2. Admiral.Piett

      The Homeworld 2 Project

      I completely support the idea of making a centralized Homeworld Ships thread. My first big scale ship was a shell for a 1:1 reproduction of the Uchuu Senkan Yamato. Turned out well enough, except for the turret and the fact all weaponry is still missing from the game. Otherwise, Great news! I...
    3. Admiral.Piett

      Homeworld 2 - Vaygr Destroyer

      Make them destroyers!!!! :B
    4. Admiral.Piett

      The Homeworld 2 Project

      Please do NOT let this die!!!! I love all of your work. I will get into doing versions of ships you haven't tried yet, on a 1:1 scale. I've mainle stopped myself from doing so due to the fact the game is still missing many weapons and gameplay additions. I suppose i can at least do the...
    5. Admiral.Piett

      General Game Issues [Not Bugs]

      Shadows!!! o They look so gorgeous. But you need to optimize them badly. I mean, BADLY. I get 25FPS tops with them on, the best setting. The games looks uterly gorgeous with them on. I want to keep them on, but isimply turn it off, and I get 86+ FPS with VBO bulk 2mb on. Just turn on shadows at...
    6. Admiral.Piett

      Self-Docking/Un-Docking AI Ships

      I sencond this!!!!
    7. Admiral.Piett

      A formalized weapon system: Based on the SoTS Universe

      Anyone here played SoTS? I find the weapon system here lacks a level of integration and proper balance, but that is just fair for an alpha game stage. I would recommend that you look upon the weapon tech trees on the game of Sword of the Stars. It offers complexity and a good level of deepness...