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    1. Admiral.Piett

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      We are getting somewhere with this. If people agree to mass docking then a proper collision check is the next thing to implement right after it.
    2. Admiral.Piett

      Fully Customizable Bobby A.I = Repair Drones, Mine A.I?

      Costs for automation... well, they allow for more in depth economy, but that might be exploitable. Different AI behavior is a marvelous idea, I did get that part. The polishing comes to shape each type of AI that you think should be available in the game, to make AI controlled ships more usable...
    3. Admiral.Piett

      Countermeasures (better for smaller ships)

      Countermeasures would improve in game tactical combat depth! A serious proposal that needs revision! I believe its usage should be limited to AI targeting control. Usage against missiles would demand a buff in their ability to deal damage, but it is an overall awesome idea.
    4. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      Well, now those are proper ways to balance shielding! Thinking outside the box really made the trick, you literally beat me to the issue that shields cost no energy when they are at full capacity. I'm still working on a sensitive approach to shielding curves, into something that makes sense and...
    5. Admiral.Piett

      A way to effectively balance things: Mass, volume, and density.

      I believe accurate mass calculations to be a must to sort out the biggest issue the game has: Movement. They have chosen their flight model, and they need accurate representation of mass to make it as flexible and balanced as possible. HP pool should be directly proportional to mass, albeit...
    6. Admiral.Piett

      Combat and game stage: The whole cake

      Ok, I can't give up. But I must says this is disappointing. I gave true and proved reasoning. You all, please, for the sake of it, need to inform yourselves about game development, staging, objectives, and how all this experience comes to shape out a successful game. I've never had this problem...
    7. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      IN the op the frigates out massed the main ship by 8k mass. We still don't know the block count per system in both ships. we know the total shields of the target, and it wasn't impervious to its damage. 40k to 8 is 20% the mass, and not a big difference, even the less important when we still...
    8. Admiral.Piett

      Combat and game stage: The whole cake

      Down-voting things for the sake of it, is not helpful at all. Please we wary that i am open for all the feedback you might have on this.
    9. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      Linear scaling at all times, needs proper mass calculation to balance it further. Lets see how your ships with those massive turrets behave once their mass is taken as a factor for thrust. If you are willing to use linear escalation for the values because it is simpler (devs are going that way...
    10. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      And I am not saying they won't change. I stating that you need to realize that is not what the game needs right now the way the game dev is going. Shield tweaking will have its golden age of attention and thought, once combat reaches a state were balance is a must. I've not done anything, or...
    11. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      BDLS If that is to be made, then thrusters, weapons and shields bust reach similar development stages, so their interactions can be compared and balanced. Wouldn't you agree? I am not saying no to change, I am simply saying that changes must happen in an order so that we can make sense out of...
    12. Admiral.Piett

      Combat and game stage: The whole cake

      It is not unplayable. You just said it yourself, lad. Features work, and are getting there, but they need time and thought. Rushing decision often leads to bad consequences.
    13. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      Then just wait for it to be in the proper position to be balanced! You people really need to understand it takes a really though call, and a lot of brain, to make this kind of changes. Your proposals, Sven, are close to something that would work. I do think ship size based on mass limitations...
    14. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      It was meant as a temporary balance measure, and should be an option to be set for everyone if they so desire on their own servers. Hard limits, in all other game I've played, have never limited creativity. And there are already limits for this, albeit not "hardcoded". All server crashing ships...
    15. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      If 1-upping is the problem, add a server sided maximum value for a ships mass. There, almost fixed. Now they must have 2 ships of the same size to out gun you, increasing costs x2, manpower also by 2. That way, you do have an actual threshold that can be used right now, in the game, although...
    16. Admiral.Piett

      Combat and game stage: The whole cake

      Because of how games are developed, I tried to explain over there how it should be thought and approached. But you people insist in thinking a simple number change is going to fix all your troubles. Integral approaches to every situation, provide the best solutions. And here I am covering what I...
    17. Admiral.Piett

      Combat and game stage: The whole cake

      To everyone who will give into his or her time to read this, my intentions are solely to provide a different, stage view of the current status of the development of the game, and its mechanics, mostly focused to combat. I mean no disrespect to anyone ever, I use information from previous alpha...
    18. Admiral.Piett

      Making Ground Combat Suck Less

      I love the idea.
    19. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      According to me, about 5 other people, and the devs that keep rejecting this suggestions. Denial has never occurred, and you are really being unhelpful with providing more solutions other than nerfing a number that is much to important to change right now when things are not complete yet...
    20. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      I am terribly sorry you are confusing things here. You see, right now, shields shouldn't be touched, because of the lack of features. Tweaks need to be made, for sure, but nowhere nearby what the OP suggests. If you lack that much lecture comprehension, I am afraid i can't do much else. They...