Search results

    1. C

      CLOSED* CONTEST: Default Stations Submission

      This would probably be fine for most people, but if 3 stations spawn in adjacent sectors, that could have a considerable impact. I like big stuff as much as anybody, but I think vanilla settings should set up for low end computers.
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      AI Turrets and missiles, what combos are safe/effective to use?

      Missiles + beams are the most effective by far IMO. 2km range, high missile speed (not that it really matters), lock on.
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      CLOSED* CONTEST: Default Stations Submission

      I know a lot of people have already started, but I think there should be a block limit. Many players (especially new players) are running 32 bit java, without memory allocations increased, and 600*600*600 is a lot of blocks (even a hollow, one block thick cube that size is over 2 million).
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      Basic questions from an aspiring StarMade N00B

      It depends what you're trying to do. I used smedit to make this from a model file: (not a screenshot) It ended up full of holes though, and took quite a bit of work to fix up and fill up (even though I used the fill function of smedit for some parts). I would have had a lot of trouble getting...
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      Procedurally Generated Modular Stations

      It looks like the player made stations are going to be used instead, with everything needed for that already implemented, which should be pretty awesome considering the building skills of many players. As more station designs will probably be added over time, there will be lots of stations to...
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      Game makes cpu hot

      My laptop's CPU exceeds 80 degrees playing other games. It is fine, but it is too hot to put on my lap :P Usually your computer will "shut down" before taking damage (probably at 90-100 degrees).
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      StarMade logic Computer

      Having seen your ships, I think you'll be building an AMD FX8350 soon! (I would have said an intel core i7, but Starmade has problems with some intel GPUs) :p
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      Mac with Intel HD Graphics 4000 no new manual drivers

      Can you type in the error you're getting? Also what point you get the error at (when pressing ok? at 100% loaded? etc)
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      Procedurally Generated Modular Stations

      The screenshots I made are just an example of how the modules would fit together. I am not suggesting the new stations look like a network of little rectangles. Think of the international space station's modules, but far more of them sprawled out everywhere. The interior can be rectangular, and...
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      warning server doesn't answer (5 sec) server is temporarily under high load

      Is it singleplayer or multiplayer? In multiplayer the server often gets a bit overloaded with large ships and planets and collisions, and has delays (5 seconds of lag). I have been seeing the message pop up in singleplayer, but without any "ignoring events such as mining blocks or crafting...
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      Procedurally Generated Modular Stations

      I've taken a bit of inspiration from http://starmadedock.net/threads/procedurally-generated-space-dungeons-or-ssds.1454/ for this suggestion, this thread is focused on implementation of a similar idea. My idea is to have a set of modules, each of which is the same total size (although they...
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      Dear Devs

      It is way too easy for a troll to wreck an undocked, unpiloted ship, despite updates to help (personal faction enemies). I lost a big ship to someone who kept making throwaway factions, and taking advantage of ships having depleted shields when the server loads them. Edit: this was before...
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      New gear poll

      We can already build escape pods as docked ships, then you can actually fly your escape pod. The laser designator would be awesome, and could add an orbital bombardment component to planet based PVP. Jetpacks too. I think it is important to be able to see hands/weapon though, and more weapons...
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      logic system how do you make so a activation block turn on then off and dosen't repete

      I'm not very good with the logic system, but you should try: Activation block --> Delay block --> NOT |.........................................................| |........................................................V |_________________> Gravity block For a...
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      Effects: Large Cannons Favor Punch Through (Balance Concerns)

      IMO punch through is fine (as long as it is only doing the projectile's damage, before it stops). but the other systems need to be brought up to speed. For explosive, I think a system similar to the current one, but with the explosive radius determined based on damage, but not calculated every...
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      Nerf shield curves so that shields scale appropriately for Titans

      Stakhanov : The capital would need a LOT of power regen blocks to achieve that, with the amount of power shields are drawing. The smaller stuff can use the bonus million. I really think the dimension bonus for power should be ^0.5 instead of a hard cap. That would let small ships get away with...
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      Nerf shield curves so that shields scale appropriately for Titans

      ANY ship big enough to really damage a million block ship, (in under 10 minutes) is going to be so big that dodging turret fire is not going to happen, unless near maximum weapons range. With missiles + beams on the turrets, you can't out snipe them, you can't dodge them, and the smaller ship...
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      Nerf shield curves so that shields scale appropriately for Titans

      I haven't finished my ship yet, but I am getting a very strong feeling, that by the time I spend 100 seconds shooting through a similar sized ship's shields, I will have used up my storage. Old powertank fomula = N ^ 1.75 N is the number of blocks in a group And I think new power tank...
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      Nerf shield curves so that shields scale appropriately for Titans

      THIS! (maybe excluding the bit about big ships being hard to get) Also, nobody has really mentioned this, but ships of around 500,000+ blocks are balanced by power regeneration at this point. I am working on a 1,500,000 block ship at the moment, and I am expecting to dedicate 500,000 to 800,000...
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      JVM Crash when running Starmade?

      You need to get 64 bit java to use 1024 or more MB of memory. You can do almost everything with 1000mb though (the most stupidly big ships over 10 million blocks might need more).