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    1. C

      Commodores Pocket Battleship 1.0

      After spending a lot of time in ships that could only use a few turrets at any time, I designed a ship that can concentrate fire with all turrets and main weapons on a target directly in front. The screenshots are from before the weapons update, but not much has changed (externally). Blocks...
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      can i made missile go faster ?

      Another good option is to add a laser as a slave system, by making a laser system as well, pressing T and dragging laser computer onto missile one. (with 1:1 ratio you will have double speed, and lockon)
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      Is anyone able to get good performance with shadows?

      Shadows cut my framerate in half. At least interiors look good with shadows off.
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      Regarding Optimal Settings for the Game

      If you have shadows on, that could be a big part of it. Sufficient memory allocation (launcher first screen, options, memory) is important too. (Keep it under 1024 unless you have the 64 bit version of java). Planets don't help much either. Planet free areas are basically any sector which...
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      Planetary No Load Mode

      I'm not exactly sure what max segments does, but I was under the impression it was a graphical thing, that would only effect what is shown, not what is loaded. Although that would make it easier to keep a battle away from planets, I think starmade would still start loading planets at the same...
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      Planetary No Load Mode

      While the new planets are cool, there are often times when I just don't want to be downloading, loading and rendering them. In battles (ship), when flying through several star systems, seeing a planet core with very slowly loading chunks doesn't add anything to the experience, except a bad...
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      Guide to Saving Money for Schema

      Great! I must have missed that bit of news.
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      Brand new laptop, 100% load before crash, halp?

      I'd try some common things: Run launcher as administrator and/or edit permissions in Starmade folder so that the program won't be prevented from changing files. Check memory settings under options on first launcher screen, post your numbers here. Check in control panel --> programs (if windows...
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      Guide to Saving Money for Schema

      Every time Starmade is patched, everyone downloads the latest patch, using up data. Interestingly, many versions use the same texture files, which are repeatedly downloaded each time a patch comes out. This is unnecessary, as the client's existing texture file could simply be copied into the new...
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      I cannot patch!!

      Probably a glitch related to the website rollback, you could either download a version manually http://files.star-made.org/build/ or wait for it to get fixed.
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      Logic discussion thread.

      Try just placing them adjacent, and see if it activates when you dock. That was my understanding of the news.
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      StarMade 0.155 (Fixes and Optimization)

      What does "optimized loading speed of chunks" mean? is it serverside (getting them sent to player faster?) is it compression of sent data? client loading speed?
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      Making Ground Combat Suck Less

      Schema's gone to all this trouble to make death stars possible, now people are complaining about orbital bombardment of people fighting on the planet. Just faction it and build an enclosed structure/tunnel network for all your first person shooter needs.
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      Weapon discussion thread

      You're not alone with that problem, it is probably the best setup for doing passes on a larger ship, but it just needs too much storage. I didn't think missiles would have the same power requirements to damage as AMCs.
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      Default thruster mechanic (poll)

      I would give thrusters diminishing returns personally, but linear is reasonable. Box dimension scaling (like the additive boxdims from pre 0.14) is cool too. What I REALLY don't like is the multiplicative boxdims that many people are voting for. 300 thruster blocks could give you 1 million...
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      Discussion: ways to encourage players to pvp.

      Those are nice ideas, it would be interesting to see them implemented.
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      Discussion: ways to encourage players to pvp.

      The problem arises serverside, remember that everything that happens on the players computers needs to be calculated on the server, many of the busier servers have high end CPUs, and still struggle with lag spikes due to not being able to keep up. Having AI flying around when players are not...
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      Beam Damage/Sec

      In 0.152 the beam stats don't change when systems are combined, haven't had time to try later patches yet. I think beams should use the same power/block as cannons, but have greater range and less damage, considering they are lasers and hitscan.
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      Salvage Cannons now Focus

      Exactly! The same is true for damage beams. Putting all that damage into one block won't help you destroy as many blocks as possible, convergence is not helpful. The beams should stay parallel, they can point towards the green crosshair (One of the most central beams maybe) but the other ones...
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      Weapon discussion thread

      There are a few glaring issues I am coming across, like laser + anything except cannon being useless vs moving targets, as you can't stay on a block long enough to trigger damage. Laser + pulse is the worst. I've made some pretty cool shotgun systems in singleplayer, firing hundreds of colored...