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      Bug Docked ship computers diconnect after mother-ship jumps

      This is mentioned here. The testers can't reproduce it though. If you can give additional information, they might be able to reproduce it and then get it fixed: http://bugs.star-made.org/issues/1025 @testkil
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      9000, 9000, 9000

      At this point, there's a star in 8, 8, 8, and 8, 8, 24 and 8, 24, 24 and -24, -8, 40 etc. Same every time. The stuff around them varies though. I think there will be a lot more variation with the universe redesign.
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      Cal leaking things late at night

      Looking at the numbers of each block, I think it's a store 5 blocks in one inventory space inventory change. Maybe I won't have to use a different account for each ship I build in singleplayer soon.
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      Starmade Doesn't Start?

      You could have a ghost javaw.exe process still running. If that's the case, you can restart computer or go to task manager and processes, then end it.
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      Remove items from shops

      Yeah, that's basically what you'd do to remove shops. If it isn't a freshly reset server you'll need to delete any that have already spawned though. Personally I got tired of playing on survival mode servers, it's fun for a while, trying to gather up some resources while you have pirates after...
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      Default Trade Station Poll

      There's almost as many candidates here as there are in our government elections! It will take a while to go through them all and choose the best.
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      for driver

      I think your actual problem is that you're running java on the integrated graphics (intel). Look for your switchable graphics program, (Probably Nvidia Optimus) and set it so Javaw.exe uses performance mode (the Nvidia card)
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      Why are people complaining about block ids running out?

      I think the complexity/awkwardness partially caused by having so many blocks is a much bigger problem. Starmade is risking getting to a point where a large portion of new players will give up before they learn the basic mechanics. I'm not saying the complexity is a bad thing, but it should be...
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      Can't get warp gates to work.

      There is some discussion of a bug where the warp gates won't work/will only work in one direction. The actual methods to fix/reproduce weren't really figured out in this thread, but you might get some ideas about what to change. http://starmadedock.net/threads/warpgates-facing-direction-bug.3094/
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      Framerate halved for each ship landed on plent surface

      Collision code has improved I think, but it still isn't something that should be continuously happening. Basically, any time a ship and another object are close together, Starmade needs to calculate if any blocks are touching, and stop the ship from going through the other object. When a ship is...
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      Mass-based turning system

      That's kind of the effect I was going for with my logarithmic formula, but rather than hitting a minimum and having a 1 million block ship turn at the same rate as a 10 million block ship, the 10 million block ship would turn ~20% slower, giving the smaller ship a much needed advantage. The...
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      Java error: Memory problem

      I'm going to take a wild guess at what has happened. You've got 32 bit java. The default memory allocated to Starmade is inadequate, as you discovered. 32 bit java can only use a bit over 1000 MB (1024 maybe?) of memory. When you attempted to run java with 16000 MB of memory, you caused a java...
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      Mass-based turning system

      I already explained why I'd prefer mass only based turning, but if calculating the center of mass and moment of inertia is the goal, the way I would do it is count the number of blocks (mass) in each chunk (16*16*16 area I believe) and treat them as a point mass in the center of the chunk. Then...
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      Mass-based turning system

      I would suggest that the turn rate uses a logarithmic formula such as: http://www.wolframalpha.com/input/?i=log-linear+plot+2%2F%28ln%28x%2B1%29+%2B+2%29%2C+x%3D1+to+1000000 Note that the vertical axis is not shown getting to zero. This kind of formula makes a meaningful difference in turning...
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      My Friends Complaint's

      Maybe they're the sort of people who need to use /give_credits and buy downloaded ships. Starmade is getting pretty complicated though.
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      New Player Weapons!

      That's cool, I'd like to be able to see the weapon in my player's hand too. (and look at my feet)
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      1km StarGate for Server Hosts

      Are there even any ships that wouldn't fit through a 500m one? Even the 1km long ships are usually only 250m wide.
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      I don't like the idea of FTL

      If you make your base ~15 sectors away from spawn on a server with speed limit 100 and 5000m sector size, you'll be spending 12.5 minutes traveling to spawn, and 12.5 going back. (speed is actually m/s) That's almost half an hour spent moving, and you could still be in the same star system. The...
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      Bug incompatible with AMD graphics cards

      If you have an AMD card, you'll probably have a program called "switchable graphics", if you have a Nvidia one, you'll have something similar, maybe called "Nvidia Optimus". Open whichever of these you have, and find "javaw.exe". You need to set this to run on your dedicated graphics card...
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      Aiming cannon problem

      Putting all your cannon rounds into one block means they all hit within milliseconds of the others, unless you stagger your cannons. From what I can tell, the block that you hit takes a relatively long time (many milliseconds) to register as destroyed, so the rest of the rounds still hit the one...