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    1. Crashmaster

      - POWER 3.0 - make Stabilizers great (again?)

      Questions; 1: How many meta ships have you built in power 2.0? Have you dissected any? 2: If you make sweeping changes to the game -again- to force ships of a similar volume (pointing out -again- mass is the superior metric) to be more equally competitive. What happens when one ship is better...
    2. Crashmaster

      I r8 8 m8, not b8, don't h8, stay gr8, it's l8, gonna vac8

      I r8 8 m8, not b8, don't h8, stay gr8, it's l8, gonna vac8
    3. Crashmaster

      So there are still people playing Starmade...

      Nooo That would eliminate 99% of content
    4. Crashmaster

      So there are still people playing Starmade...

      It's been a while but in my opinion the box dims optimization of 2.0 encouraged brick shapes far more than spagget power (which optimized to an octahedron). If "solid brick" is instead talking about packing every corner with system blocks, that wasn't really optimal either due to missiles. Eg...
    5. Crashmaster

      So there are still people playing Starmade...

      I occasionally dump a new character with no blocks on a planet in a no-shops universe and make a terrible base and an awful starter craft.
    6. Crashmaster

      After Six years I'm traveling back.

      You son of a bitch, I'm in.
    7. Crashmaster

      reintroduction power snakes

      The power snakes were the core factor of ship design in starmade and made it what it was. Everything built off the decisions and sacrificies of that base mechanic. Abandoning its base mechanic to appease players (and devs) who expected to easily copy ship ideas from other sci-fi universes was...
    8. Crashmaster

      The Quickfire Initiative: Rebalancing StarMade.

      Was there a config considered where shield cap and regen blocks were given a *very* large mass value?
    9. Crashmaster

      The Quickfire Initiative: Rebalancing StarMade.

      "Nurse, NURSE! The bandaid on my knuckle wrinkles you incompetent cow!"
    10. Crashmaster

      Spawn in planet core - if not ships than me

      I don't know if it would help with spawning in on planets but sitting on a block before entering a ship's core sets a respawn point for the character model on core exit. At least it's simple to try.
    11. Crashmaster

      Bring back 16 power-supply-beam reactors hyper-docked into the same shared volume plz

      Bring back 16 power-supply-beam reactors hyper-docked into the same shared volume plz
    12. Crashmaster

      My Semi Annual yawn.

      Much like the config change complaints let's have some numbers here instead of throwing around generalizations. How many are part of the QF discord? How many could be considered part of the total community? (At least 53 I guess) How many are part of the actual starmade community that provide...
    13. Crashmaster

      Remove or streamline systems to make it a game (again) (broad suggestion to slim down features)

      I agree that the (not-working-properly and/or outdated) feature bloat has been a constantly growing problem. On the subject of reasons to dock to another's station: Does docking a large reactor'd ship to a station still crash the station's power supply?
    14. Crashmaster

      Make ships how up on the map like fleet ships by default

      *Piracy is one of the human rights. ftfy I think this would be fine if dectectable range is tied to active reactor size or something so small new-player ships are no more detectable than they are now. Should be the same for fleets really. Map could show you their last known heading but...
    15. Crashmaster

      The Quickfire Initiative: Rebalancing StarMade.

      If your opinion is "not debatable" why should anyone care if you choose to debate QF's opinion? You seem to be saying, "I won't listen to you," in the same post you seem to complain, "why won't you listen to me," which bothers me. I commend you for following the old, "make your own game," advice...
    16. Crashmaster

      The Quickfire Initiative: Rebalancing StarMade.

      Could you clarify why this is bad for Quickfire's balancing but not a problem for your balancing? I've only been skimming these text walls, sorry.
    17. Crashmaster

      The Quickfire Initiative: Rebalancing StarMade.

      I think the current stab iteration has one benefit; it increases the combat profile of the reactor assembly but also allows you to essentially split the reactor assembly into two discrete parts if needed to fit some designs.
    18. Crashmaster

      Looking back on one year of playing starmade (including screenshots)

      Meh, I took it more like looking in the fridge again 5 minutes after you just saw there was nothing good in there.
    19. Crashmaster

      Distributed Monetization

      Been gone for a while (victoria's secret photoshoot on everest) but I don't like this idea especially in a game with potential engineering secrets, tricks or yeah exploits. Also, are ratings back or did you thumbs up your own post?
    20. Crashmaster

      Fun fact about the power stream

      Naw man this is over a year old thread. The power stream is done and gone. You might still be able to enable it in the config.